/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.base.CDOMReference;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.base.AbstractQualifiedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.core.Equipment;
import pcgen.core.QualifiedObject;
/**
* AutoEquipmentFacet is a Facet that tracks the Automatic Equipment objects
* (those granted by AUTO:EQUIP) that are contained in a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class AutoEquipmentFacet extends
AbstractQualifiedListFacet<QualifiedObject<CDOMReference<Equipment>>>
implements DataFacetChangeListener<CharID, CDOMObject>
{
private CDOMObjectConsolidationFacet consolidationFacet;
/**
* Adds Equipment granted to a Player Character by AUTO:EQUIP.
*
* Triggered when one of the Facets to which AutoEquipmentFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was added to a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
List<QualifiedObject<CDOMReference<Equipment>>> list = cdo
.getSafeListFor(ListKey.EQUIPMENT);
if (list != null)
{
addAll(dfce.getCharID(), list, cdo);
}
}
/**
* Removes Equipment granted to a Player Character by AUTO:EQUIP from the
* Player Character when the granting object is removed from the Player
* Character.
*
* Triggered when one of the Facets to which AutoEquipmentFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
removeAll(dfce.getCharID(), dfce.getCDOMObject());
}
/**
* Returns a List of Equipment granted to the Player Character by all
* AUTO:EQUIPMENT tokens on objects added to the Player Character.
*
* This method is value-semantic in that ownership of the returned List is
* transferred to the class calling this method. Modification of the
* returned List will not modify this AutoEquipmentFacet and modification of
* this AutoEquipmentFacet will not modify the returned Collection.
* Modifications to the returned List will also not modify any future or
* previous objects returned by this (or other) methods on
* AutoEquipmentFacet. If you wish to modify the information stored in this
* AutoEquipmentFacet, you must use the add*() and remove*() methods of
* AutoEquipmentFacet.
*
* @param id
* The CharID identifying the Player Character for which the list
* of all equipment granted by AUTO:EQUIP will be returned.
* @return The List of Equipment granted by the Player Character by all
* AUTO:EQUIP tokens on objects added to the Player Character.
*/
public List<Equipment> getAutoEquipment(CharID id)
{
List<Equipment> list = new ArrayList<>();
for (QualifiedObject<CDOMReference<Equipment>> qo : getQualifiedSet(id))
{
Collection<Equipment> equipList = qo.getRawObject().getContainedObjects();
for (Equipment e : equipList)
{
e = e.clone();
e.setQty(1);
e.setAutomatic(true);
list.add(e);
}
}
return list;
}
public void setConsolidationFacet(
CDOMObjectConsolidationFacet consolidationFacet)
{
this.consolidationFacet = consolidationFacet;
}
/**
* Initializes the connections for AutoEquipmentFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the AutoEquipmentFacet.
*/
public void init()
{
consolidationFacet.addDataFacetChangeListener(this);
}
}