/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import java.util.ArrayList; import java.util.Collection; import java.util.List; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.ListKey; import pcgen.cdom.facet.base.AbstractQualifiedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.core.Equipment; import pcgen.core.QualifiedObject; /** * AutoEquipmentFacet is a Facet that tracks the Automatic Equipment objects * (those granted by AUTO:EQUIP) that are contained in a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class AutoEquipmentFacet extends AbstractQualifiedListFacet<QualifiedObject<CDOMReference<Equipment>>> implements DataFacetChangeListener<CharID, CDOMObject> { private CDOMObjectConsolidationFacet consolidationFacet; /** * Adds Equipment granted to a Player Character by AUTO:EQUIP. * * Triggered when one of the Facets to which AutoEquipmentFacet listens * fires a DataFacetChangeEvent to indicate a CDOMObject was added to a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) { CDOMObject cdo = dfce.getCDOMObject(); List<QualifiedObject<CDOMReference<Equipment>>> list = cdo .getSafeListFor(ListKey.EQUIPMENT); if (list != null) { addAll(dfce.getCharID(), list, cdo); } } /** * Removes Equipment granted to a Player Character by AUTO:EQUIP from the * Player Character when the granting object is removed from the Player * Character. * * Triggered when one of the Facets to which AutoEquipmentFacet listens * fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce) { removeAll(dfce.getCharID(), dfce.getCDOMObject()); } /** * Returns a List of Equipment granted to the Player Character by all * AUTO:EQUIPMENT tokens on objects added to the Player Character. * * This method is value-semantic in that ownership of the returned List is * transferred to the class calling this method. Modification of the * returned List will not modify this AutoEquipmentFacet and modification of * this AutoEquipmentFacet will not modify the returned Collection. * Modifications to the returned List will also not modify any future or * previous objects returned by this (or other) methods on * AutoEquipmentFacet. If you wish to modify the information stored in this * AutoEquipmentFacet, you must use the add*() and remove*() methods of * AutoEquipmentFacet. * * @param id * The CharID identifying the Player Character for which the list * of all equipment granted by AUTO:EQUIP will be returned. * @return The List of Equipment granted by the Player Character by all * AUTO:EQUIP tokens on objects added to the Player Character. */ public List<Equipment> getAutoEquipment(CharID id) { List<Equipment> list = new ArrayList<>(); for (QualifiedObject<CDOMReference<Equipment>> qo : getQualifiedSet(id)) { Collection<Equipment> equipList = qo.getRawObject().getContainedObjects(); for (Equipment e : equipList) { e = e.clone(); e.setQty(1); e.setAutomatic(true); list.add(e); } } return list; } public void setConsolidationFacet( CDOMObjectConsolidationFacet consolidationFacet) { this.consolidationFacet = consolidationFacet; } /** * Initializes the connections for AutoEquipmentFacet to other facets. * * This method is automatically called by the Spring framework during * initialization of the AutoEquipmentFacet. */ public void init() { consolidationFacet.addDataFacetChangeListener(this); } }