/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.List;
import pcgen.cdom.base.CDOMReference;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.cdom.facet.model.DeityFacet;
import pcgen.core.Deity;
import pcgen.core.WeaponProf;
/**
* DeityWeaponProfFacet is a Facet that tracks the WeaponProfs that have been
* granted to a Player Character via the Deity selection of the Player
* Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class DeityWeaponProfFacet extends AbstractSourcedListFacet<CharID, WeaponProf>
implements DataFacetChangeListener<CharID, Deity>
{
private DeityFacet deityFacet;
/**
* Adds WeaponProfs granted to the Player Character due to the Deity
* selection of the Player Character.
*
* Triggered when one of the Facets to which DeityWeaponProfFacet listens
* fires a DataFacetChangeEvent to indicate a Deity was added to a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, Deity> dfce)
{
Deity deity = dfce.getCDOMObject();
List<CDOMReference<WeaponProf>> weaponList = deity
.getListFor(ListKey.DEITYWEAPON);
if (weaponList != null)
{
for (CDOMReference<WeaponProf> ref : weaponList)
{
for (WeaponProf wp : ref.getContainedObjects())
{
/*
* CONSIDER This is an open question, IMHO - why is natural
* excluded here? This is magic to me - thpr Oct 14, 2008
*/
if (!wp.isType("Natural"))
{
add(dfce.getCharID(), wp, dfce.getCDOMObject());
}
}
}
}
}
/**
* Removes WeaponProfs (previously) granted to the Player Character due to
* the Deity selection when the Deity is unset.
*
* Triggered when one of the Facets to which DeityWeaponProfFacet listens
* fires a DataFacetChangeEvent to indicate a Deity was removed from a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, Deity> dfce)
{
removeAll(dfce.getCharID(), dfce.getCDOMObject());
}
public void setDeityFacet(DeityFacet deityFacet)
{
this.deityFacet = deityFacet;
}
/**
* Initializes the connections for DeityWeaponProfFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the DeityWeaponProfFacet.
*/
public void init()
{
deityFacet.addDataFacetChangeListener(this);
}
}