/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import java.util.List; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.ListKey; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.cdom.facet.model.DeityFacet; import pcgen.core.Deity; import pcgen.core.WeaponProf; /** * DeityWeaponProfFacet is a Facet that tracks the WeaponProfs that have been * granted to a Player Character via the Deity selection of the Player * Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class DeityWeaponProfFacet extends AbstractSourcedListFacet<CharID, WeaponProf> implements DataFacetChangeListener<CharID, Deity> { private DeityFacet deityFacet; /** * Adds WeaponProfs granted to the Player Character due to the Deity * selection of the Player Character. * * Triggered when one of the Facets to which DeityWeaponProfFacet listens * fires a DataFacetChangeEvent to indicate a Deity was added to a Player * Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, Deity> dfce) { Deity deity = dfce.getCDOMObject(); List<CDOMReference<WeaponProf>> weaponList = deity .getListFor(ListKey.DEITYWEAPON); if (weaponList != null) { for (CDOMReference<WeaponProf> ref : weaponList) { for (WeaponProf wp : ref.getContainedObjects()) { /* * CONSIDER This is an open question, IMHO - why is natural * excluded here? This is magic to me - thpr Oct 14, 2008 */ if (!wp.isType("Natural")) { add(dfce.getCharID(), wp, dfce.getCDOMObject()); } } } } } /** * Removes WeaponProfs (previously) granted to the Player Character due to * the Deity selection when the Deity is unset. * * Triggered when one of the Facets to which DeityWeaponProfFacet listens * fires a DataFacetChangeEvent to indicate a Deity was removed from a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, Deity> dfce) { removeAll(dfce.getCharID(), dfce.getCDOMObject()); } public void setDeityFacet(DeityFacet deityFacet) { this.deityFacet = deityFacet; } /** * Initializes the connections for DeityWeaponProfFacet to other facets. * * This method is automatically called by the Spring framework during * initialization of the DeityWeaponProfFacet. */ public void init() { deityFacet.addDataFacetChangeListener(this); } }