/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.core.Equipment; /** * NaturalEquipmentFacet is a Facet that tracks the Equipment that is * TYPE=Natural that has been granted to a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class NaturalEquipmentFacet extends AbstractSourcedListFacet<CharID, Equipment> implements DataFacetChangeListener<CharID, Equipment> { /** * If the Equipment is TYPE=Natural, adds a piece of Equipment to this facet * when it is added to a Player Character. * * Triggered when one of the Facets to which NaturalEquipmentFacet listens * fires a DataFacetChangeEvent to indicate a piece of Equipment was added * to a Player Character. If the added Equipment is TYPE=Natural, then it * will be added to this NaturalEquipmentFacet. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, Equipment> dfce) { Equipment eq = dfce.getCDOMObject(); if (eq.isNatural()) { add(dfce.getCharID(), eq, dfce.getSource()); } } /** * Removes a piece of Equipment to this facet when it is removed from a * Player Character. * * Triggered when one of the Facets to which NaturalEquipmentFacet listens * fires a DataFacetChangeEvent to indicate a piece of Equipment was removed * from a Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, Equipment> dfce) { /* * Note that no check is made here to validate that the Equipment * removed was TYPE=Natural. This is safe because "false" removals will * not trigger false events. This is a performance trade-off, and * assumes that the cost of a false removal is less than testing for the * TYPE of a piece of Equipment (this is likely to be true at the moment * due to the ability of an EquipmentModifier to modify the TYPE of a * piece of Equipment (thus TYPE can be an expensive calculation) */ remove(dfce.getCharID(), dfce.getCDOMObject(), dfce.getSource()); } }