/*
* Copyright (c) 2010 Tom Parker <thpr@users.sourceforge.net>
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.analysis;
import java.util.List;
import pcgen.cdom.content.ACControl;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.FacetLibrary;
import pcgen.cdom.facet.PlayerCharacterTrackingFacet;
import pcgen.cdom.facet.PrerequisiteFacet;
import pcgen.core.PlayerCharacter;
import pcgen.core.SettingsHandler;
import pcgen.io.exporttoken.BonusToken;
import pcgen.util.Logging;
/**
* ArmorClassFacet calculates the Armor Class (actually types of armor class,
* such as defense against a touch attack) of a Player Character.
*
* @author Tom Parker (thpr [at] yahoo.com)
*/
public class ArmorClassFacet
{
/**
* Facet used to calculate Prerequisites
*/
private PrerequisiteFacet prerequisiteFacet;
private PlayerCharacterTrackingFacet trackingFacet = FacetLibrary
.getFacet(PlayerCharacterTrackingFacet.class);
/**
* Calculates the Armor Class of a certain type. These types are defined in
* the game mode; there are no hardcoded Armor Class types here - (and none
* should be added!)
*
* @param id
* The CharId identifying the Player Character for which a
* specific type of Armor Class should be calculated
* @param type
* The type of the Armor Class to be calculated. Defined in the
* Game Mode files
* @return The armor class of the given type for the Player Character
* identified by the given CharID
*/
@Deprecated
public int calcACOfType(CharID id, String type)
{
/*
* CONSIDER should AC types be a type safe list?
*/
final List<ACControl> addList = SettingsHandler.getGame()
.getACTypeAddString(type);
final List<ACControl> removeList = SettingsHandler.getGame()
.getACTypeRemoveString(type);
if ((addList == null) && (removeList == null))
{
Logging.errorPrint("Invalid ACType: " + type);
return 0;
}
int armorClass = 0;
if (addList != null)
{
PlayerCharacter pc = trackingFacet.getPC(id);
for (ACControl acc : addList)
{
if (prerequisiteFacet.qualifies(id, acc, null))
{
armorClass += Integer.parseInt(BonusToken.getBonusToken(
"BONUS.COMBAT.AC." + acc.getType(), pc));
}
}
}
if (removeList != null)
{
PlayerCharacter pc = trackingFacet.getPC(id);
for (ACControl acc : removeList)
{
if (prerequisiteFacet.qualifies(id, acc, null))
{
armorClass -= Integer.parseInt(BonusToken.getBonusToken(
"BONUS.COMBAT.AC." + acc.getType(), pc));
}
}
}
return armorClass;
}
public void setPrerequisiteFacet(PrerequisiteFacet prerequisiteFacet)
{
this.prerequisiteFacet = prerequisiteFacet;
}
}