/*
* Copyright 2007 (C) Thomas Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package plugin.lsttokens.add;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.StringTokenizer;
import pcgen.base.formula.Formula;
import pcgen.base.text.ParsingSeparator;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.base.CDOMReference;
import pcgen.cdom.base.ChoiceSet;
import pcgen.cdom.base.ConcretePersistentTransitionChoice;
import pcgen.cdom.base.Constants;
import pcgen.cdom.base.FormulaFactory;
import pcgen.cdom.base.PersistentChoiceActor;
import pcgen.cdom.base.PersistentTransitionChoice;
import pcgen.cdom.base.SelectableSet;
import pcgen.cdom.base.TransitionChoice;
import pcgen.cdom.choiceset.QualifiedDecorator;
import pcgen.cdom.choiceset.ReferenceChoiceSet;
import pcgen.cdom.enumeration.ListKey;
import pcgen.core.Equipment;
import pcgen.core.PlayerCharacter;
import pcgen.rules.context.Changes;
import pcgen.rules.context.LoadContext;
import pcgen.rules.persistence.TokenUtilities;
import pcgen.rules.persistence.token.AbstractNonEmptyToken;
import pcgen.rules.persistence.token.CDOMSecondaryToken;
import pcgen.rules.persistence.token.ParseResult;
public class EquipToken extends AbstractNonEmptyToken<CDOMObject> implements
CDOMSecondaryToken<CDOMObject>, PersistentChoiceActor<Equipment>
{
private static final Class<Equipment> EQUIPMENT_CLASS = Equipment.class;
@Override
public String getParentToken()
{
return "ADD";
}
private String getFullName()
{
return getParentToken() + Constants.COLON + getTokenName();
}
@Override
public String getTokenName()
{
return "EQUIP";
}
@Override
protected ParseResult parseNonEmptyToken(LoadContext context,
CDOMObject obj, String value)
{
ParsingSeparator sep = new ParsingSeparator(value, '|');
sep.addGroupingPair('[', ']');
sep.addGroupingPair('(', ')');
String activeValue = sep.next();
Formula count;
if (!sep.hasNext())
{
count = FormulaFactory.ONE;
}
else
{
count = FormulaFactory.getFormulaFor(activeValue);
if (!count.isValid())
{
return new ParseResult.Fail("Count in " + getTokenName()
+ " was not valid: " + count.toString(), context);
}
if (count.isStatic() && count.resolveStatic().doubleValue() <= 0)
{
return new ParseResult.Fail("Count in " + getFullName()
+ " must be > 0", context);
}
activeValue = sep.next();
}
if (sep.hasNext())
{
return new ParseResult.Fail(getFullName()
+ " had too many pipe separated items: " + value, context);
}
ParseResult pr = checkSeparatorsAndNonEmpty(',', activeValue);
if (!pr.passed())
{
return pr;
}
List<CDOMReference<Equipment>> refs = new ArrayList<>();
StringTokenizer tok = new StringTokenizer(activeValue, Constants.COMMA);
while (tok.hasMoreTokens())
{
String tokText = tok.nextToken();
CDOMReference<Equipment> lang = TokenUtilities.getTypeOrPrimitive(
context, EQUIPMENT_CLASS, tokText);
if (lang == null)
{
return new ParseResult.Fail(" Error was encountered while parsing "
+ getFullName() + ": " + value
+ " had an invalid reference: " + tokText, context);
}
refs.add(lang);
}
ReferenceChoiceSet<Equipment> rcs = new ReferenceChoiceSet<>(
refs);
ChoiceSet<Equipment> cs = new ChoiceSet<>(getTokenName(),
new QualifiedDecorator<>(rcs));
cs.setTitle("Equipment Choice");
PersistentTransitionChoice<Equipment> tc = new ConcretePersistentTransitionChoice<>(
cs, count);
context.getObjectContext().addToList(obj, ListKey.ADD, tc);
tc.setChoiceActor(this);
return ParseResult.SUCCESS;
}
@Override
public String[] unparse(LoadContext context, CDOMObject obj)
{
Changes<PersistentTransitionChoice<?>> grantChanges = context
.getObjectContext().getListChanges(obj, ListKey.ADD);
Collection<PersistentTransitionChoice<?>> addedItems = grantChanges
.getAdded();
if (addedItems == null || addedItems.isEmpty())
{
// Zero indicates no Token
return null;
}
List<String> addStrings = new ArrayList<>();
for (TransitionChoice<?> container : addedItems)
{
SelectableSet<?> cs = container.getChoices();
if (EQUIPMENT_CLASS.equals(cs.getChoiceClass()))
{
Formula f = container.getCount();
if (f == null)
{
context.addWriteMessage("Unable to find " + getFullName()
+ " Count");
return null;
}
if (f.isStatic() && f.resolveStatic().doubleValue() <= 0)
{
context.addWriteMessage("Count in " + getFullName()
+ " must be > 0");
return null;
}
StringBuilder sb = new StringBuilder();
if (!FormulaFactory.ONE.equals(f))
{
sb.append(f).append(Constants.PIPE);
}
sb.append(cs.getLSTformat());
addStrings.add(sb.toString());
// assoc.getAssociation(AssociationKey.CHOICE_MAXCOUNT);
}
}
return addStrings.toArray(new String[addStrings.size()]);
}
@Override
public Class<CDOMObject> getTokenClass()
{
return CDOMObject.class;
}
@Override
public void applyChoice(CDOMObject owner, Equipment choice,
PlayerCharacter pc)
{
Equipment bEquipment = choice.clone();
bEquipment.setQty(1);
pc.addEquipment(bEquipment);
}
@Override
public boolean allow(Equipment choice, PlayerCharacter pc,
boolean allowStack)
{
return true;
}
@Override
public Equipment decodeChoice(LoadContext context, String s)
{
return context.getReferenceContext().silentlyGetConstructedCDOMObject(EQUIPMENT_CLASS, s);
}
@Override
public String encodeChoice(Equipment choice)
{
return choice.getKeyName();
}
@Override
public void restoreChoice(PlayerCharacter pc, CDOMObject owner,
Equipment choice)
{
// No action required
}
@Override
public void removeChoice(PlayerCharacter pc, CDOMObject owner,
Equipment choice)
{
pc.removeEquipment(choice);
}
}