/*
* Copyright (c) Thomas Parker, 2010.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.analysis;
import java.util.Map;
import java.util.Set;
import java.util.TreeMap;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ObjectKey;
import pcgen.cdom.facet.CDOMObjectSourceFacet;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.util.enumeration.Load;
/**
* UnencumberedLoadFacet is a Facet that tracks the Load objects for
* Unencumbered movement that have been locked on a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class UnencumberedLoadFacet extends AbstractSourcedListFacet<CharID, Load>
implements DataFacetChangeListener<CharID, CDOMObject>
{
private CDOMObjectSourceFacet cdomSourceFacet;
/**
* Stores in this facet the Load for any Unencumbered Load Values granted by
* a CDOMObject added to a Player Character.
*
* Triggered when one of the Facets to which UnencumberedLoadFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was added to a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
Load load = cdo.get(ObjectKey.UNENCUMBERED_LOAD);
if (load != null)
{
add(dfce.getCharID(), load, cdo);
}
}
/**
* Removes from this facet the Load for any Unencumbered Load Values granted
* by a CDOMObject removed from a Player Character.
*
* Triggered when one of the Facets to which UnencumberedLoadFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
removeAll(dfce.getCharID(), dfce.getCDOMObject());
}
/**
* Returns a new (empty) Map for this UnencumberedLoadFacet. This overrides
* the default provided in AbstractSourcedListFacet, in order to maintain a
* sorted list of Load objects related to Unencumbered Load calculations for
* the Player Character. This does not require the IdentityHashMap since
* Load is not cloned, and behaves properly with .equals() and .hashCode()
* in terms of maintaining identity (whereas many CDOMObjects do not as of
* 5.16)
*
* Note that this method should always be the only method used to construct
* a Map for this UnencumberedLoadFacet. It is actually preferred to use
* getConstructingCacheMap(CharID) in order to implicitly call this method.
*
* @return A new (empty) Map for use in this UnencumberedArmorFacet.
*
* @see pcgen.cdom.facet.base.AbstractSourcedListFacet#getComponentMap()
*/
@Override
protected Map<Load, Set<Object>> getComponentMap()
{
return new TreeMap<>();
}
/**
* Returns the best Load value to avoid encumberance from Load for the
* Player Character identified by the given CharID.
*
* @param id
* The CharID identifying the Player Character
* @return The best Load value to avoid encumberance from Load for the
* Player Character identified by the given CharID.
*/
public Load getBestLoad(CharID id)
{
TreeMap<Load, Set<Object>> map = (TreeMap<Load, Set<Object>>) getCachedMap(id);
if (map == null || map.isEmpty())
{
return Load.LIGHT;
}
return map.lastKey();
}
/**
* Returns true if the Player Character identified by the given CharID can
* ignore the given Load for purposes of load encumberance.
*
* @param id
* The CharID identifying the Player Character being tested
* @param load
* The Load to check if the Player Character identified by the
* given CharID can ignore the given Load for purposes of load
* encumberance
* @return true if the Player Character identified by the given CharID can
* ignore the given Load for purposes of load encumberance; false
* otherwise
*/
public boolean ignoreLoad(CharID id, Load load)
{
return getBestLoad(id).compareTo(load) >= 0;
}
public void setCdomSourceFacet(CDOMObjectSourceFacet cdomSourceFacet)
{
this.cdomSourceFacet = cdomSourceFacet;
}
/**
* Initializes the connections for UnencumberedLoadFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the UnencumberedLoadFacet.
*/
public void init()
{
cdomSourceFacet.addDataFacetChangeListener(this);
}
}