/* * Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.spell; import pcgen.base.util.HashMapToList; import pcgen.cdom.base.CDOMList; import pcgen.cdom.enumeration.GroupingState; import pcgen.core.PlayerCharacter; import pcgen.core.spell.Spell; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.AbstractRestrictedSpellPrimitive; /** * AllToken is a Primitive that filters Spells based on restrictions, but without a limit * of what PCClass or Domain can cast a spell. */ public class AllToken extends AbstractRestrictedSpellPrimitive { @Override public boolean initialize(LoadContext context, Class<Spell> cl, String value, String args) { if (value != null) { return false; } return initialize(context, args); } @Override public String getTokenName() { return "ALL"; } @Override public boolean allow(PlayerCharacter pc, Spell spell) { HashMapToList<CDOMList<Spell>, Integer> levelInfo = pc.getSpellLevelInfo(spell); for (CDOMList<Spell> spellList : levelInfo.getKeySet()) { for (Integer level : levelInfo.getListFor(spellList)) { if (allow(pc, level.intValue(), "ANY", spell, null)) { return true; } } } return false; } @Override public GroupingState getGroupingState() { return hasRestriction() ? GroupingState.ANY : GroupingState.ALLOWS_NONE; } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof AllToken) { AllToken other = (AllToken) obj; return equalsRestrictedPrimitive(other); } return false; } @Override public int hashCode() { return -47; } @Override public CharSequence getPrimitiveLST() { return getTokenName() + getRestrictionLST(); } }