/*
* Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package plugin.primitive.spell;
import pcgen.base.util.HashMapToList;
import pcgen.cdom.base.CDOMList;
import pcgen.cdom.enumeration.GroupingState;
import pcgen.core.PlayerCharacter;
import pcgen.core.spell.Spell;
import pcgen.rules.context.LoadContext;
import pcgen.rules.persistence.token.AbstractRestrictedSpellPrimitive;
/**
* AllToken is a Primitive that filters Spells based on restrictions, but without a limit
* of what PCClass or Domain can cast a spell.
*/
public class AllToken extends AbstractRestrictedSpellPrimitive
{
@Override
public boolean initialize(LoadContext context, Class<Spell> cl,
String value, String args)
{
if (value != null)
{
return false;
}
return initialize(context, args);
}
@Override
public String getTokenName()
{
return "ALL";
}
@Override
public boolean allow(PlayerCharacter pc, Spell spell)
{
HashMapToList<CDOMList<Spell>, Integer> levelInfo =
pc.getSpellLevelInfo(spell);
for (CDOMList<Spell> spellList : levelInfo.getKeySet())
{
for (Integer level : levelInfo.getListFor(spellList))
{
if (allow(pc, level.intValue(), "ANY", spell, null))
{
return true;
}
}
}
return false;
}
@Override
public GroupingState getGroupingState()
{
return hasRestriction() ? GroupingState.ANY
: GroupingState.ALLOWS_NONE;
}
@Override
public boolean equals(Object obj)
{
if (obj == this)
{
return true;
}
if (obj instanceof AllToken)
{
AllToken other = (AllToken) obj;
return equalsRestrictedPrimitive(other);
}
return false;
}
@Override
public int hashCode()
{
return -47;
}
@Override
public CharSequence getPrimitiveLST()
{
return getTokenName() + getRestrictionLST();
}
}