/* * BonusManagerTest.java * Copyright James Dempsey, 2013 * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 31/03/2013 10:09:50 PM * * $Id$ */ package pcgen.core; import pcgen.AbstractCharacterTestCase; import pcgen.cdom.enumeration.ListKey; import pcgen.core.bonus.Bonus; import pcgen.core.bonus.BonusObj; import pcgen.rules.context.LoadContext; import pcgen.util.TestHelper; import org.junit.Before; import org.junit.Test; /** * Test class for BonusManager. * * <br/> * * @author James Dempsey <jdempsey@users.sourceforge.net> */ public class BonusManagerTest extends AbstractCharacterTestCase { @Override @Before public void setUp() throws Exception { super.setUp(); } /** * Validate that the setActiveBonusStack method will correctly calculate the value of * a positive bonus followed by a negative bonus to a non-stackable value. */ @Test public void testStackingPositiveFirst() { PCTemplate testObj = TestHelper.makeTemplate("PostiveFirst"); LoadContext context = Globals.getContext(); final BonusObj posBonus = Bonus.newBonus(context, "COMBAT|AC|5|TYPE=Armor"); testObj.addToListFor(ListKey.BONUS, posBonus); final BonusObj negBonus = Bonus.newBonus(context, "COMBAT|AC|-2|TYPE=Armor"); testObj.addToListFor(ListKey.BONUS, negBonus); PlayerCharacter pc = getCharacter(); pc.addTemplate(testObj); // Run the check a few times to ensure no randomness issues for (int i = 0; i < 10; i++) { pc.calcActiveBonuses(); assertEquals("Incorrect bonus total", 3.0, pc.getTotalBonusTo("COMBAT", "AC"), 0.0001); } } /** * Validate that the setActiveBonusStack method will correctly calculate the value of * a negative bonus followed by a positive bonus to a non-stackable value. */ @Test public void testStackingNegativeFirst() { PCTemplate testObj = TestHelper.makeTemplate("PostiveFirst"); LoadContext context = Globals.getContext(); final BonusObj negBonus = Bonus.newBonus(context, "COMBAT|AC|-2|TYPE=Armor"); testObj.addToListFor(ListKey.BONUS, negBonus); final BonusObj posBonus = Bonus.newBonus(context, "COMBAT|AC|5|TYPE=Armor"); testObj.addToListFor(ListKey.BONUS, posBonus); PlayerCharacter pc = getCharacter(); pc.addTemplate(testObj); // Run the check a few times to ensure no randomness issues for (int i = 0; i < 10; i++) { pc.calcActiveBonuses(); assertEquals("Incorrect bonus total", 3.0, pc.getTotalBonusTo("COMBAT", "AC"), 0.0001); } } /** * Validate that the setActiveBonusStack method will correctly calculate the value of * a positive bonus, then a negative bonus followed by a positive bonus to a * non-stackable value. */ @Test public void testStackingPosNegPos() { PCTemplate testObj = TestHelper.makeTemplate("PosNegPos"); LoadContext context = Globals.getContext(); final BonusObj posBonus = Bonus.newBonus(context, "COMBAT|AC|5|TYPE=Armor"); testObj.addToListFor(ListKey.BONUS, posBonus); final BonusObj negBonus = Bonus.newBonus(context, "COMBAT|AC|-2|TYPE=Armor"); testObj.addToListFor(ListKey.BONUS, negBonus); final BonusObj posBonus2 = Bonus.newBonus(context, "COMBAT|AC|4|TYPE=Armor"); testObj.addToListFor(ListKey.BONUS, posBonus2); PlayerCharacter pc = getCharacter(); pc.addTemplate(testObj); // Run the check a few times to ensure no randomness issues for (int i = 0; i < 10; i++) { pc.calcActiveBonuses(); assertEquals("Incorrect bonus total", 3.0, pc.getTotalBonusTo("COMBAT", "AC"), 0.0001); } } }