/* * Copyright 2008 (C) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.cdom.base; import pcgen.core.PlayerCharacter; /** * A PersistentChoiceActor is a ChoiceActor that is designed to be saved and * restored with a PlayerCharacter. This is used in situations where certain * relationship information (e.g. associations) needs to be uniquely restored * when a PlayerCharacter is loaded from a persistent state (such as a save * file) * * @param <T> * The type of object that this PersistentChoiceActor can apply to a * PlayerCharacter */ public interface PersistentChoiceActor<T> extends ChoiceActor<T>, Persistent<T> { /** * Restores a choice to a PlayerCharacter. This method re-applies a choice * when a PlayerCharacter is restored from a persistent state (the * applyChoice method of ChoiceActor having been used to first apply the * choice to a PlayerCharacter). * * @param pc * The PlayerCharacter to which the choice should be restored. * @param owner * The owning object of the choice being restored. * @param item * The choice being restored to the given PlayerCharacter. */ public void restoreChoice(PlayerCharacter pc, CDOMObject owner, T item); /** * Removes a choice from a PlayerCharacter. * * @param pc * The PlayerCharacter from which the choice should be removed. * @param owner * The owning object of the choice being removed. * @param item * The choice being removed from the given PlayerCharacter. */ public void removeChoice(PlayerCharacter pc, CDOMObject owner, T item); }