/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.model;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.core.Equipment;
import pcgen.core.EquipmentModifier;
/**
* ActiveEqModFacet is a Facet that tracks the EqMods that are on Equipment
* equipped by the PlayerCharacter.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class ActiveEqModFacet extends
AbstractSourcedListFacet<CharID, EquipmentModifier> implements
DataFacetChangeListener<CharID, Equipment>
{
/**
* Adds the EqMods associated with a piece of Equipment which is equipped by
* a Player Character.
*
* Triggered when one of the Facets to which ActiveEqModFacet listens fires
* a DataFacetChangeEvent to indicate a piece of Equipment was equipped by a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, Equipment> dfce)
{
/*
* In theory, this doesn't need to check for additions/removals from the
* EqMod list, because such changes can't happen to equipment that is
* currently equipped by the PC (new equipment is a clone, not the
* original item)
*/
CharID id = dfce.getCharID();
Equipment eq = dfce.getCDOMObject();
for (EquipmentModifier eqMod : eq.getEqModifierList(true))
{
add(id, eqMod, eq);
}
for (EquipmentModifier eqMod : eq.getEqModifierList(false))
{
add(id, eqMod, eq);
}
}
/**
* Removes the EqMods associated with a piece of Equipment which is
* unequipped by a Player Character.
*
* Triggered when one of the Facets to which ActiveEqModFacet listens fires
* a DataFacetChangeEvent to indicate a piece of Equipment was unequipped by
* a Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, Equipment> dfce)
{
CharID id = dfce.getCharID();
Equipment eq = dfce.getCDOMObject();
for (EquipmentModifier eqMod : eq.getEqModifierList(true))
{
remove(id, eqMod, eq);
}
for (EquipmentModifier eqMod : eq.getEqModifierList(false))
{
remove(id, eqMod, eq);
}
}
}