/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.model; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.core.Equipment; import pcgen.core.EquipmentModifier; /** * ActiveEqModFacet is a Facet that tracks the EqMods that are on Equipment * equipped by the PlayerCharacter. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class ActiveEqModFacet extends AbstractSourcedListFacet<CharID, EquipmentModifier> implements DataFacetChangeListener<CharID, Equipment> { /** * Adds the EqMods associated with a piece of Equipment which is equipped by * a Player Character. * * Triggered when one of the Facets to which ActiveEqModFacet listens fires * a DataFacetChangeEvent to indicate a piece of Equipment was equipped by a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, Equipment> dfce) { /* * In theory, this doesn't need to check for additions/removals from the * EqMod list, because such changes can't happen to equipment that is * currently equipped by the PC (new equipment is a clone, not the * original item) */ CharID id = dfce.getCharID(); Equipment eq = dfce.getCDOMObject(); for (EquipmentModifier eqMod : eq.getEqModifierList(true)) { add(id, eqMod, eq); } for (EquipmentModifier eqMod : eq.getEqModifierList(false)) { add(id, eqMod, eq); } } /** * Removes the EqMods associated with a piece of Equipment which is * unequipped by a Player Character. * * Triggered when one of the Facets to which ActiveEqModFacet listens fires * a DataFacetChangeEvent to indicate a piece of Equipment was unequipped by * a Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, Equipment> dfce) { CharID id = dfce.getCharID(); Equipment eq = dfce.getCDOMObject(); for (EquipmentModifier eqMod : eq.getEqModifierList(true)) { remove(id, eqMod, eq); } for (EquipmentModifier eqMod : eq.getEqModifierList(false)) { remove(id, eqMod, eq); } } }