/* * Copyright (c) 2008 Tom Parker <thpr@users.sourceforge.net> * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.helper; import pcgen.cdom.base.ChooseDriver; import pcgen.cdom.base.ChooseSelectionActor; import pcgen.cdom.base.ConcretePrereqObject; import pcgen.cdom.base.QualifyingObject; import pcgen.cdom.content.AbilitySelection; import pcgen.cdom.content.CNAbility; import pcgen.cdom.content.CNAbilityFactory; import pcgen.cdom.enumeration.Nature; import pcgen.cdom.reference.CDOMSingleRef; import pcgen.core.AbilityCategory; import pcgen.core.PlayerCharacter; import pcgen.persistence.PersistenceLayerException; import pcgen.util.Logging; /** * An AbilitySelector represents an Ability to be applied from an * AbilitySelection. * * This is for use in a case like AUTO:FEAT|%LIST where the Category and Nature * are known by the token, and the Ability and Selection are known by CHOOSE */ public class AbilitySelector extends ConcretePrereqObject implements QualifyingObject, ChooseSelectionActor<AbilitySelection> { private final String source; private final CDOMSingleRef<AbilityCategory> category; /** * The Nature of the Ability as it should be applied to a PlayerCharacter */ private final Nature nature; /** * Creates a new AbilitySelection for the given Ability. The given Ability * must be a MULT:NO Ability or this constructor will throw an exception. * * @param token * The Ability which this AbilitySelection will contain * @param cat * The Ability category which this AbilitySelection will contain * @param nat * The Nature of the given Ability as it should be applied to a * PlayerCharacter */ public AbilitySelector(String token, CDOMSingleRef<AbilityCategory> cat, Nature nat) { category = cat; nature = nat; source = token; } /** * Returns the Category for the Ability in this AbilitySelection. * * @return The Category for the Ability in this AbilitySelection. */ public CDOMSingleRef<AbilityCategory> getAbilityCategory() { return category; } /** * Returns the Nature of the Ability as it should be applied to a * PlayerCharacter * * @return The Nature of the Ability as it should be applied to a * PlayerCharacter */ public Nature getNature() { return nature; } @Override public void applyChoice(ChooseDriver obj, AbilitySelection as, PlayerCharacter pc) { CNAbility cna = CNAbilityFactory.getCNAbility(category.get(), nature, as.getObject()); CNAbilitySelection cnas = new CNAbilitySelection(cna, as.getSelection()); pc.associateSelection(as, cnas); pc.addAbility(cnas, obj, this); } @Override public String getLstFormat() throws PersistenceLayerException { return "%LIST"; } @Override public void removeChoice(ChooseDriver obj, AbilitySelection as, PlayerCharacter pc) { CNAbilitySelection cnas = pc.getAssociatedSelection(as); if (cnas == null) { //TODO Should this be an error? Logging.log(Logging.WARNING, "Unexpected: Found null CNAS"); } else { pc.removeAbility(cnas, obj, this); } } @Override public String getSource() { return source; } @Override public int hashCode() { return category.hashCode() ^ nature.hashCode(); } @Override public boolean equals(Object o) { if (o instanceof AbilitySelector) { AbilitySelector other = (AbilitySelector) o; return source.equals(other.source) && category.equals(other.category) && nature.equals(other.nature); } return false; } @Override public Class<AbilitySelection> getChoiceClass() { return AbilitySelection.class; } }