/* * RequestToSavePlayerCharacterMessage.java * Copyright James Dempsey, 2014 * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 18/02/2014 10:21:09 pm * * $Id$ */ package pcgen.pluginmgr.messages; import pcgen.core.PlayerCharacter; import pcgen.pluginmgr.PCGenMessage; /** * The Class {@code RequestToSavePlayerCharacterMessage} encapsulates a * request that PCGen save the specified character. * * <br> * * @author James Dempsey <jdempsey@users.sourceforge.net> */ @SuppressWarnings("serial") public class RequestToSavePlayerCharacterMessage extends PCGenMessage { private final PlayerCharacter pc; /** * Create a new instance of RequestToSavePlayerCharacterMessage * @param source The source of the message. * @param pc The character to be saved. */ public RequestToSavePlayerCharacterMessage( Object source, PlayerCharacter pc) { super(source); this.pc = pc; } public PlayerCharacter getPc() { return pc; } }