/*
* Copyright (c) Thomas Parker, 2012.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.input;
import java.util.ArrayList;
import java.util.List;
import pcgen.cdom.base.QualifiedActor;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.FacetLibrary;
import pcgen.cdom.facet.PlayerCharacterTrackingFacet;
import pcgen.cdom.facet.base.AbstractQualifiedListFacet;
import pcgen.cdom.helper.SAProcessor;
import pcgen.core.SpecialAbility;
/**
* UserSpecialAbilityFacet tracks the SpecialAbility objects added to a Player
* Character by explicit user action (old UI capability).
*
* TODO Need to consider whether this sticks around, or how we handle this
* capability in the new UI (and transition any Player Characters that have a
* user SpecialAbility.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class UserSpecialAbilityFacet extends
AbstractQualifiedListFacet<SpecialAbility>
{
private final PlayerCharacterTrackingFacet trackingFacet = FacetLibrary
.getFacet(PlayerCharacterTrackingFacet.class);
/**
* Returns a non-null copy of the List of resolved SpecialAbility objects
* for the given source CDOMObject and the Player Character represented by
* the given CharID. The Player Character must qualify for the Special
* Ability (if it has prerequisites) in order for the resolved
* SpecialAbility to be returned by this method. This method returns an
* empty List if no SpecialAbility objects are in this
* UserSpecialAbilityFacet for the given source CDOMObject and the Player
* Character identified by the given CharID.
*
* This method is value-semantic in that ownership of the returned List is
* transferred to the class calling this method. Modification of the
* returned List will not modify this UserSpecialAbilityFacet and
* modification of this UserSpecialAbilityFacet will not modify the returned
* List. Modifications to the returned List will also not modify any future
* or previous objects returned by this (or other) methods on
* UserSpecialAbilityFacet. If you wish to modify the information stored in
* this UserSpecialAbilityFacet, you must use the add*() and remove*()
* methods of UserSpecialAbilityFacet.
*
* @param id
* The CharID representing the Player Character for which a copy
* of the resolved items in this UserSpecialAbilityFacet should
* be returned
* @param source
* The source of the SpecialAbility objects for this
* UserSpecialAbilityFacet to be used for the resolution of the
* SpecialAbility objects in the Player Character
* @return A non-null List of resolved SpecialAbility objects from this
* UserSpecialAbilityFacet for the Player Character represented by
* the given CharID
*/
public List<SpecialAbility> getResolved(CharID id, Object source)
{
List<SpecialAbility> returnList = new ArrayList<>();
SAProcessor proc = new SAProcessor(trackingFacet.getPC(id));
for (SpecialAbility sa : getQualifiedSet(id, source))
{
returnList.add(proc.act(sa, source));
}
return returnList;
}
/**
* Returns a non-null List of processed SpecialAbility objects for the
* Player Character represented by the given CharID. The given
* QualifiedActor will determine the type and contents of the returned List.
* This method returns an empty List if no objects are in this
* UserSpecialAbilityFacet for the Player Character identified by the given
* CharID.
*
* This method is value-semantic in that ownership of the returned List is
* transferred to the class calling this method. Modification of the
* returned List will not modify this UserSpecialAbilityFacet and
* modification of this UserSpecialAbilityFacet will not modify the returned
* List. Modifications to the returned List will also not modify any future
* or previous objects returned by this (or other) methods on
* UserSpecialAbilityFacet. If you wish to modify the information stored in
* this UserSpecialAbilityFacet, you must use the add*() and remove*()
* methods of UserSpecialAbilityFacet.
*
* Note: If a particular item has been granted by more than one source, then
* the QualifiedActor will only be called for the first source that
* (successfully grants) the underlying object.
*
* @param <T>
* The type of objects returned by the given QualifiedActor (and
* thus also the type of the List returned by this method)
*
* @param id
* The CharID representing the Player Character for which the
* processed items in this UserSpecialAbilityFacet should be
* returned
* @param qa
* The QualifiedActor which will act on each of the items in this
* UserSpecialAbilityFacet for which the Player Character
* qualifies.
* @return A non-null List of objects created by the QualifiedActor from
* each of the objects in this UserSpecialAbilityFacet for which the
* Player Character qualifies.
*/
public <T> List<T> getAllResolved(CharID id,
QualifiedActor<SpecialAbility, T> qa)
{
return actOnQualifiedSet(id, qa);
}
}