/*
* Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package plugin.primitive.equipment;
import java.util.Collection;
import pcgen.cdom.base.CDOMReference;
import pcgen.cdom.base.Converter;
import pcgen.cdom.base.PrimitiveFilter;
import pcgen.cdom.enumeration.EqWield;
import pcgen.cdom.enumeration.GroupingState;
import pcgen.core.Equipment;
import pcgen.core.PlayerCharacter;
import pcgen.rules.context.LoadContext;
import pcgen.rules.persistence.token.PrimitiveToken;
import pcgen.util.Logging;
/**
* WieldCategoryToken is a Primitive that filters based on the Wield Category of a piece
* of Equipment (weapon).
*/
public class WieldCategoryToken implements PrimitiveToken<Equipment>, PrimitiveFilter<Equipment>
{
private static final Class<Equipment> EQUIPMENT_CLASS = Equipment.class;
private EqWield category;
private CDOMReference<Equipment> allEquipment;
@Override
public boolean initialize(LoadContext context, Class<Equipment> cl,
String value, String args)
{
if (args != null)
{
return false;
}
if ("Light".equalsIgnoreCase(value))
{
category = EqWield.Light;
}
else if ("1 handed".equalsIgnoreCase(value))
{
category = EqWield.OneHanded;
}
else if ("2 handed".equalsIgnoreCase(value))
{
category = EqWield.TwoHanded;
}
else if ("onehanded".equalsIgnoreCase(value))
{
category = EqWield.OneHanded;
}
else if ("twohanded".equalsIgnoreCase(value))
{
category = EqWield.TwoHanded;
}
else
{
Logging.errorPrint("Unable to understand Wield Category: " + value);
return false;
}
allEquipment = context.getReferenceContext().getCDOMAllReference(EQUIPMENT_CLASS);
return true;
}
@Override
public String getTokenName()
{
return "WIELD";
}
@Override
public Class<Equipment> getReferenceClass()
{
return EQUIPMENT_CLASS;
}
@Override
public String getLSTformat(boolean useAny)
{
return "WIELD=" + category;
}
@Override
public boolean allow(PlayerCharacter pc, Equipment eq)
{
return category.checkWield(pc, eq);
}
@Override
public GroupingState getGroupingState()
{
return GroupingState.ANY;
}
@Override
public boolean equals(Object obj)
{
if (obj == this)
{
return true;
}
if (obj instanceof WieldCategoryToken)
{
WieldCategoryToken other = (WieldCategoryToken) obj;
return category.equals(other.category);
}
return false;
}
@Override
public int hashCode()
{
return category == null ? -13 : category.hashCode();
}
@Override
public <R> Collection<? extends R> getCollection(PlayerCharacter pc,
Converter<Equipment, R> c)
{
return c.convert(allEquipment, this);
}
}