/* * Copyright (c) Thomas Parker, 2010. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; /** * CharacterConsolidationFacet consolidates all of the CDOMObjects that are part * of a Player Character. This includes CDOMObjects natively part of the Player * Character, and not part of the Equipment equipped by the Player Character. * * By consolidating all of the CDOMObjects into one location, behaviors which * are consistent across all CDOMObjects related to a Player Character can be * performed based on events from a single source Facet. * * If you are looking for a Facet that consolidates all of the CDOMObjects * granted to a Player Character, including those from Equipment, then use * CDOMObjectConsolidationFacet * * @see pcgen.cdom.facet.CDOMObjectConsolidationFacet * * @author Thomas Parker (thpr [at] yahoo.com) */ public class CharacterConsolidationFacet extends AbstractSourcedListFacet<CharID, CDOMObject> implements DataFacetChangeListener<CharID, CDOMObject> { /** * Adds all of the CDOMObjects that are part of a Player Character. Listens * for CDOMObjects natively part of the Player Character, and not part of * the Equipment equipped by the Player Character. * * Triggered when one of the Facets to which CharacterConsolidationFacet * listens fires a DataFacetChangeEvent to indicate a CDOMObject was added * to a Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) { add(dfce.getCharID(), dfce.getCDOMObject(), dfce.getSource()); } /** * Removes all of the CDOMObjects that are part of a Player Character when * they are removed from the Player Character. Listens for CDOMObjects * natively part of the Player Character, and not part of the Equipment * equipped by the Player Character. * * Triggered when one of the Facets to which CharacterConsolidationFacet * listens fires a DataFacetChangeEvent to indicate a CDOMObject was removed * from a Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce) { remove(dfce.getCharID(), dfce.getCDOMObject(), dfce.getSource()); } }