/* * Copyright (c) Thomas Parker, 2014. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.event; import pcgen.cdom.enumeration.CharID; import pcgen.core.Skill; /** * AssociationChangeEvent is an event sent to a AssociationChangeListener when a * Association Bonus value changes on a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class AssociationChangeEvent { /** * The CharID identifying the Player Character on which the Bonus value * change took place. */ private final CharID charID; /** * The Skill for which the Association Bonus value changed on the Player * Character. */ private final Skill skill; /** * The previous value of the Bonus value */ private final Number oldVal; /** * The new value of the Bonus value */ private final Number newVal; private final Object source; /** * Constructs a new AssociationChangeEvent indicating a Bonus value change * took place on the Player Character identified by the given CharId. The * Bonus name, type, old value, and new value are provided. * * @param id * The CharID indicating the Player Character on which the Bonus * value change took place * @param sk * The Skill for the Association Bonus value that changed * @param oldValue * The previous value of the Bonus value * @param newValue * The new value of the Bonus value * @param src * The source object for this AssociationChangeEvent */ public AssociationChangeEvent(CharID id, Skill sk, Number oldValue, Number newValue, Object src) { charID = id; skill = sk; oldVal = oldValue; newVal = newValue; source = src; } public CharID getCharID() { return charID; } public Skill getSkill() { return skill; } public Number getOldVal() { return oldVal; } public Number getNewVal() { return newVal; } public Object getSource() { return source; } }