/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.base.Constants; import pcgen.cdom.enumeration.CharID; import pcgen.core.PlayerCharacter; /** * This is a transition class, designed to allow things to be taken out of * PlayerCharacter while a transition is made to a system where variables are * calculated relative to CharacterDisplay/CharID... and is thus different than * today's (5.x) core. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class VariableCheckingFacet { private final PlayerCharacterTrackingFacet trackingFacet = FacetLibrary .getFacet(PlayerCharacterTrackingFacet.class); public Number getVariableValue(CharID id, String var) { PlayerCharacter pc = trackingFacet.getPC(id); return pc.getVariableValue(var, Constants.EMPTY_STRING); } public Number getVariableValue(CharID id, String var, String context) { PlayerCharacter pc = trackingFacet.getPC(id); return pc.getVariableValue(var, context); } }