/* * Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.domain; import java.util.Collection; import java.util.HashSet; import pcgen.cdom.base.AssociatedPrereqObject; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.base.Converter; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.list.DomainList; import pcgen.core.Deity; import pcgen.core.Domain; import pcgen.core.PlayerCharacter; import pcgen.core.prereq.PrereqHandler; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.PrimitiveToken; /** * DeityToken is a Primitive that includes the Domains granted by the PC's Deity. */ public class DeityToken implements PrimitiveToken<Domain> { private static final Class<Domain> DOMAIN_CLASS = Domain.class; @Override public boolean initialize(LoadContext context, Class<Domain> cl, String value, String args) { return (value == null) && (args == null); } @Override public String getTokenName() { return "DEITY"; } @Override public Class<Domain> getReferenceClass() { return DOMAIN_CLASS; } @Override public String getLSTformat(boolean useAny) { return getTokenName(); } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { return obj instanceof DeityToken; } @Override public int hashCode() { return 8635; } @Override public <R> Collection<R> getCollection(PlayerCharacter pc, Converter<Domain, R> c) { HashSet<R> returnSet = new HashSet<>(); Deity deity = pc.getDisplay().getDeity(); if (deity == null) { return returnSet; } CDOMReference<DomainList> list = Deity.DOMAINLIST; Collection<CDOMReference<Domain>> mods = deity.getListMods(list); for (CDOMReference<Domain> ref : mods) { Collection<AssociatedPrereqObject> assoc = deity .getListAssociations(list, ref); for (AssociatedPrereqObject apo : assoc) { if (PrereqHandler .passesAll(apo.getPrerequisiteList(), pc, deity)) { returnSet.addAll(c.convert(ref)); break; } } } return returnSet; } }