/*
* Initiative - A role playing utility to track turns
* Copyright (C) 2002 Devon D Jones
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Spell.java
*
* Created on January 16, 2002, 12:27 PM
*/
package gmgen.plugin;
import java.util.List;
import java.util.Vector;
/**
*@author devon
*/
public class Effect extends Event
{
/**
* Creates new Spell
* @param player
* @param description
* @param duration
* @param alert
*/
public Effect(String player, String description, int duration, boolean alert)
{
super("", player, description, duration, 0, alert);
}
@Override
public String getEndText()
{
return "Effect " + getName() + " Completed or Occurred";
}
/**
* builds a vector that is intended to be turned into a table row that
* contains all of this object's informaiton
*
*@param columnOrder The current table's column order
*@return The Row Vector
*/
@Override
public Vector<Object> getRowVector(List<String> columnOrder)
{
Vector<Object> rowVector = new Vector<>();
for ( final String columnName : columnOrder )
{
switch (columnName)
{
case "Name": // Event's name
rowVector.add("");
break;
case "Player": // Player's Name who cast the spell
rowVector.add("Owner: " + getPlayer());
break;
case "Status": // Event's Status
rowVector.add(getStatus());
break;
case "Init": // Event's Initiative
rowVector.add("");
break;
case "Dur": // Event's Duration
rowVector.add(String.valueOf(getDuration()));
break;
case "+": // Ignored
case "#": // Ignored
case "HP": // Ignored
case "HP Max": // Ignored
case "Type": //PC, Enemy, Ally, -
rowVector.add("");
break;
}
}
return rowVector;
}
/**
* changes the value of a table field in the backend data set
*
*@param columnOrder A list of columns in order for the table
*@param colNumber What column number has been edited
*@param data The new value for the field
*/
@Override
public void editRow(List<String> columnOrder, int colNumber, Object data)
{
String columnName = columnOrder.get(colNumber);
String strData = String.valueOf(data);
switch (columnName)
{
case "Name": // Spell's Name
setName(strData);
break;
case "Player": // Name of the player who cast the spell
setPlayer(strData);
break;
case "Status": // SPell's status
setStatus(State.getState(strData));
break;
case "Dur": // Spell's duration
Integer intData = Integer.valueOf(strData);
setDuration(intData);
break;
}
}
}