/** * pcgen.core.term.PCSkillTypeTermEvaluator.java * Copyright (c) 2008 Andrew Wilson <nuance@users.sourceforge.net>. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created 07-Aug-2008 20:27:13 * * Current Ver: $Revision:$ * */ package pcgen.core.term; import java.util.Collection; import pcgen.core.PlayerCharacter; import pcgen.core.Skill; import pcgen.cdom.enumeration.ObjectKey; import pcgen.util.enumeration.View; import pcgen.util.enumeration.Visibility; public class PCSkillTypeTermEvaluator extends BasePCTermEvaluator implements TermEvaluator { private final String type; public PCSkillTypeTermEvaluator(String originalText, String type) { this.originalText = originalText; this.type = type; } @Override public Float resolve(PlayerCharacter pc) { int count = 0; Collection<Skill> skills = pc.getDisplay().getSkillSet(); for(Skill sk : skills) { Visibility skVis = sk.getSafe(ObjectKey.VISIBILITY); //TODO This is a bug, it assumes export if (!skVis.isVisibleTo(View.HIDDEN_EXPORT) && sk.isType(type) && sk.qualifies(pc, null)) { count++; } } return (float) count; } @Override public boolean isSourceDependant() { return false; } public boolean isStatic() { return false; } }