/** * pcgen.core.term.PCCountSkillsTermEvaluator.java * Copyright (c) 2008 Andrew Wilson <nuance@users.sourceforge.net>. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created 09-Aug-2008 20:21:57 * * Current Ver: $Revision:$ * */ package pcgen.core.term; import java.util.List; import pcgen.cdom.enumeration.SkillFilter; import pcgen.core.PlayerCharacter; import pcgen.core.Skill; import pcgen.util.enumeration.View; public class PCCountSkillsTermEvaluator extends BasePCTermEvaluator implements TermEvaluator { final String filterToken; public PCCountSkillsTermEvaluator(String originalText, String filterToken) { this.originalText = originalText; this.filterToken = filterToken; } @Override public Float resolve(PlayerCharacter pc) { int count = 0; //TODO This is a bug, it assumes export final List<Skill> skills = pc.getDisplay().getPartialSkillList(View.VISIBLE_EXPORT); SkillFilter filter = SkillFilter.getByToken(filterToken); if (filter == null || filter == SkillFilter.Selected) { filter = pc.getSkillFilter(); } for(Skill sk : skills) { if (pc.includeSkill(sk, filter) && sk.qualifies(pc, null)) { count++; } } return (float) count; } @Override public boolean isSourceDependant() { return false; } public boolean isStatic() { return false; } }