/* * Copyright 2015 (C) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.output.factory; import pcgen.core.GameMode; import pcgen.output.base.ModeModelFactory; import pcgen.output.model.UnitSetModel; /** * An UnitSetModelFactory is a ModeModelFactory that produces an UnitSetModel * for the current Game Mode */ public class UnitSetModelFactory implements ModeModelFactory { /* * Note: It would be nice someday if this wasn't necessary as a separate * class. A more "CDOM-like" structure in the GameMode object would allow * the UnitSet to be grabbed "generically" as an ObjectKey, but that is just * not in place today for GameMode. */ /** * @see pcgen.output.base.ModeModelFactory#generate(pcgen.core.GameMode mode) */ @Override public UnitSetModel generate(GameMode mode) { return new UnitSetModel(mode.getUnitSet()); } }