/*
* Copyright 2015 (C) Tom Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package pcgen.output.factory;
import pcgen.core.GameMode;
import pcgen.output.base.ModeModelFactory;
import pcgen.output.model.UnitSetModel;
/**
* An UnitSetModelFactory is a ModeModelFactory that produces an UnitSetModel
* for the current Game Mode
*/
public class UnitSetModelFactory implements ModeModelFactory
{
/*
* Note: It would be nice someday if this wasn't necessary as a separate
* class. A more "CDOM-like" structure in the GameMode object would allow
* the UnitSet to be grabbed "generically" as an ObjectKey, but that is just
* not in place today for GameMode.
*/
/**
* @see pcgen.output.base.ModeModelFactory#generate(pcgen.core.GameMode mode)
*/
@Override
public UnitSetModel generate(GameMode mode)
{
return new UnitSetModel(mode.getUnitSet());
}
}