/* * Copyright (c) 2010 Tom Parker <thpr@users.sourceforge.net> * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.core.bonus.BonusObj; /** * Tracks the BonusObj objects that are "manually" applied to a Player * Character. (This will be Bonus objects that are granted as side effects of * other behavior, not those that are directly granted as BONUS: tokens within * the LST files) * * @author Tom Parker (thpr [at] yahoo.com) */ public class AddedBonusFacet extends AbstractSourcedListFacet<CharID, BonusObj> { }