/* * Copyright 2007, 2008 (C) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.cdom.base; import java.util.Collection; import pcgen.cdom.enumeration.GroupingState; import pcgen.core.PlayerCharacter; import pcgen.core.chooser.CDOMChoiceManager; import pcgen.core.chooser.ChoiceManagerList; import pcgen.rules.context.LoadContext; /** * This is a transitional class from PCGen 5.15+ to the final CDOM core. It is * provided as convenience to hold a set of choices and the number of choices * allowed, prior to final implementation of the new choice system. * * This is a TransitionChoice that is designed to be stored in a PlayerCharacter * file when saved. Thus, encoding and decoding (to a 'persistent' string) * methods are provided. * * @param <T> */ public class BasicChooseInformation<T> implements ChooseInformation<T> { /** * The PrimitiveChoiceSet containing the Collection of Objects in this * ChoiceSet */ private final PrimitiveChoiceSet<T> pcs; /** * The name of this ChoiceSet */ private final String setName; /** * The title (presented to the user) of this ChoiceSet */ private String title = null; /** * The PersistentChoiceActor (optional) which will act upon any choices made * from this PersistentTransitionChoice. */ private Chooser<T> choiceActor; /** * Constructs a new TransitionChoice with the given ChoiceSet (of possible * choices) and Formula (indicating the number of choices that may be taken) * * @param name * The name of this ChoiceSet * @param choice * The PrimitiveChoiceSet indicating the Collection of objects * for this ChoiceSet * @throws IllegalArgumentException * if the given name or PrimitiveChoiceSet is null */ public BasicChooseInformation(String name, PrimitiveChoiceSet<T> choice) { if (choice == null) { throw new IllegalArgumentException( "PrimitiveChoiceSet cannot be null"); } if (name == null) { throw new IllegalArgumentException("Name cannot be null"); } pcs = choice; setName = name; } /** * Sets the (optional) ChoiceActor for this TransitionChoice. The * ChoiceActor will be called when the act method of TransitionChoice is * called. If the ChoiceActor is not set, then the set method may not be * used without triggering an exception. * * @param actor * The ChoiceActor for this TransitionChoice. * @throws ClassCastException * if the given ChoiceActor is not a PersistentChoiceActor */ @Override public void setChoiceActor(Chooser<T> actor) { choiceActor = actor; } /** * Encodes the given choice into a String sufficient to uniquely identify * the choice. This may not sufficiently encode to be stored into a file or * format which restricts certain characters (such as URLs), it simply * encodes into an identifying String. There is no guarantee that this * encoding is human readable, simply that the encoding is uniquely * identifying such that the decodeChoice method of the * PersistentTransitionChoice is capable of decoding the String into the * choice object. * * @param item * The choice which should be encoded into a String sufficient to * identify the choice. * * @return A String sufficient to uniquely identify the choice. */ @Override public String encodeChoice(T item) { return choiceActor.encodeChoice(item); } /** * Decodes a given String into a choice of the appropriate type. The String * format to be passed into this method is defined solely by the return * result of the encodeChoice method. There is no guarantee that the * encoding is human readable, simply that the encoding is uniquely * identifying such that this method is capable of decoding the String into * the choice object. * @param persistenceFormat * The String which should be decoded to provide the choice of * the appropriate type. * * @return A choice object of the appropriate type that was encoded in the * given String. */ @Override public T decodeChoice(LoadContext context, String persistenceFormat) { return choiceActor.decodeChoice(context, persistenceFormat); } @Override public Chooser<T> getChoiceActor() { return choiceActor; } /** * Returns true if the given Object is a TransitionChoice and has identical * underlying choices and choiceCount * * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (obj instanceof BasicChooseInformation) { BasicChooseInformation<?> other = (BasicChooseInformation<?>) obj; if (title == null) { if (other.title != null) { return false; } } else if (!title.equals(other.title)) { return false; } return setName.equals(other.setName) && pcs.equals(other.pcs); } return false; } /** * Returns a consistent-with-equals hashCode for this TransitionChoice. * * @see java.lang.Object#hashCode() */ @Override public int hashCode() { return setName.hashCode() + 29; } /** * Returns a representation of this ChoiceSet, suitable for storing in an * LST file. */ @Override public String getLSTformat() { return pcs.getLSTformat(false); } /** * Returns the Class contained within this ChoiceSet * * @return the Class contained within this ChoiceSet */ @Override public ClassIdentity<? super T> getClassIdentity() { return BasicClassIdentity.getIdentity(pcs.getChoiceClass()); } /** * Returns a Set of objects contained within this ChoiceSet for the given * PlayerCharacter. * * @param pc * The PlayerCharacter for which the choices in this ChoiceSet * should be returned. * @return a Set of objects contained within this ChoiceSet for the given * PlayerCharacter. */ @Override public Collection<? extends T> getSet(PlayerCharacter pc) { return pcs.getSet(pc); } /** * Returns the name of this ChoiceSet. Note that this name is suitable for * display, but it does not represent information that should be stored in a * persistent state (it is not sufficient information to reconstruct this * ChoiceSet) * * @return The name of this ChoiceSet */ @Override public String getName() { return setName; } /** * Sets the title of this ChoiceSet. Note that this should be the name that * is displayed to the user when a selection from this ChoiceSet is made, * but it does not represent information that should be stored in a * persistent state (it is not sufficient information to reconstruct this * ChoiceSet) */ public void setTitle(String choiceTitle) { title = choiceTitle; } /** * Returns the title of this ChoiceSet. Note that this should be the name * that is displayed to the user when a selection from this ChoiceSet is * made, but it does not represent information that should be stored in a * persistent state (it is not sufficient information to reconstruct this * ChoiceSet) * * @return The title of this ChoiceSet */ @Override public String getTitle() { return title; } @Override public GroupingState getGroupingState() { return pcs.getGroupingState(); } @Override public void restoreChoice(PlayerCharacter pc, ChooseDriver owner, T item) { choiceActor.restoreChoice(pc, owner, item); } @Override public ChoiceManagerList<T> getChoiceManager(ChooseDriver owner, int cost) { return new CDOMChoiceManager<>(owner, this, null, cost); } @Override public CharSequence composeDisplay(Collection<? extends T> collection) { return ChooseInformationUtilities.buildEncodedString(this, collection); } @Override public void removeChoice(PlayerCharacter pc, ChooseDriver owner, T item) { choiceActor.removeChoice(pc, owner, item); } }