/* * Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.pobject; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.HashSet; import java.util.List; import pcgen.cdom.base.Converter; import pcgen.cdom.content.CNAbility; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.reference.CDOMSingleRef; import pcgen.core.Ability; import pcgen.core.AbilityCategory; import pcgen.core.PlayerCharacter; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.PrimitiveToken; import pcgen.util.Logging; /** * FeatToken is a Primitive that includes the selections of a different Feat. * * @param <T> The underlying format of object selected (CHOOSE) by the target Feat */ @Deprecated public class FeatToken<T> implements PrimitiveToken<T> { private CDOMSingleRef<Ability> ref; private Class<T> refClass; @Override public boolean initialize(LoadContext context, Class<T> cl, String value, String args) { Logging.deprecationPrint("FEAT=x is deprecated in CHOOSE, " + "please use ABILITY=FEAT[x]"); if (args != null) { return false; } ref = context.getReferenceContext().getCDOMReference(Ability.class, AbilityCategory.FEAT, value); refClass = cl; return true; } @Override public String getTokenName() { return "FEAT"; } @Override public Class<? super T> getReferenceClass() { if (refClass == null) { return Object.class; } else { return refClass; } } @Override public String getLSTformat(boolean useAny) { return "ABILITY=FEAT[" + ref.getLSTformat(useAny) + "]"; } private <R> List<R> getList(PlayerCharacter pc, Ability a) { // workaround for cloning issue List<R> availableList = new ArrayList<>(); List<CNAbility> theFeats = pc.getMatchingCNAbilities(a); for (CNAbility ability : theFeats) { @SuppressWarnings("unchecked") List<? extends R> list = (List<? extends R>) pc.getDetailedAssociations(ability); if (list != null) { availableList.addAll(list); } } return availableList; } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof FeatToken) { FeatToken<?> other = (FeatToken<?>) obj; if (ref == null) { return (other.ref == null) && (refClass == null) && (other.refClass == null); } return refClass.equals(other.refClass) && ref.equals(other.ref); } return false; } @Override public int hashCode() { return ref == null ? -57 : ref.hashCode(); } @Override public <R> Collection<R> getCollection(PlayerCharacter pc, Converter<T, R> c) { /* * In theory the converter can be ignored here, since an equivalent * would exist within the ChooseInformation below */ List<R> currentItems = getList(pc, ref.get()); if (currentItems == null) { return Collections.emptySet(); } return new HashSet<>(currentItems); } }