/* * WeaponoToken.java * Copyright 2003 (C) Devon Jones <soulcatcher@evilsoft.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on December 15, 2003, 12:21 PM * * Current Ver: $Revision$ * */ package plugin.exporttokens; import java.util.ArrayList; import java.util.List; import java.util.StringTokenizer; import pcgen.core.Equipment; import pcgen.core.PlayerCharacter; import pcgen.core.display.CharacterDisplay; import pcgen.io.ExportHandler; import pcgen.io.exporttoken.WeaponToken; /** * {@code WeaponoToken}. * * @author binkley */ public class WeaponoToken extends WeaponToken { /** Weapono Token. */ public static final String TOKEN_NAME = "WEAPONO"; /** * Gets the token name * * @return The token name. * @see pcgen.io.exporttoken.Token#getTokenName() */ @Override public String getTokenName() { return TOKEN_NAME; } /** * Get the value of the supplied output token. * * @param tokenSource The full source of the token * @param pc The character to retrieve the value for. * @param eh The ExportHandler that is managing the export * (may be null for a once off conversion). * @return The value of the token. * @see pcgen.io.exporttoken.Token#getToken(java.lang.String, pcgen.core.PlayerCharacter, pcgen.io.ExportHandler) */ @Override public String getToken(String tokenSource, PlayerCharacter pc, ExportHandler eh) { StringTokenizer aTok = new StringTokenizer(tokenSource, ".", false); //Weapono Token aTok.nextToken(); final String ind = aTok.nextToken(); final int index = Integer.parseInt(ind); Equipment eq = getWeaponEquipment(pc.getDisplay(), index); if (eq != null) { return getWeaponToken(pc, eq, aTok, tokenSource); } else if (eh != null && eh.getExistsOnly()) { eh.setNoMoreItems(true); if (eh.getCheckBefore()) { eh.setCanWrite(false); } } return ""; } /** * Creates equipment based on the first Secondary Weapon. * * @param display The character used to generate the size. * @return The equipment. */ public static Equipment getWeaponEquipment(CharacterDisplay display, final int anIndex) { final List<Equipment> secWeapons = new ArrayList<>(display.getSecondaryWeapons()); if (!secWeapons.isEmpty() && anIndex < secWeapons.size()) { return secWeapons.get(anIndex); } return null; } }