/* * Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.language; import java.util.Collection; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.base.Converter; import pcgen.cdom.base.PrimitiveFilter; import pcgen.cdom.enumeration.GroupingState; import pcgen.core.Language; import pcgen.core.PlayerCharacter; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.PrimitiveToken; /** * LangBonusToken is a Primitive that includes bonus languages available to a PC. */ public class LangBonusToken implements PrimitiveToken<Language>, PrimitiveFilter<Language> { private static final Class<Language> LANGUAGE_CLASS = Language.class; private CDOMReference<Language> allLanguages; @Override public boolean initialize(LoadContext context, Class<Language> cl, String value, String args) { allLanguages = context.getReferenceContext().getCDOMAllReference(LANGUAGE_CLASS); return (value == null) && (args == null); } @Override public String getTokenName() { return "LANGBONUS"; } @Override public Class<Language> getReferenceClass() { return LANGUAGE_CLASS; } @Override public String getLSTformat(boolean useAny) { return getTokenName(); } @Override public boolean allow(PlayerCharacter pc, Language l) { return pc.getDisplay().getLanguageBonusSelectionList().contains(l); } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { return obj instanceof LangBonusToken; } @Override public int hashCode() { return 3568; } @Override public <R> Collection<? extends R> getCollection(PlayerCharacter pc, Converter<Language, R> c) { return c.convert(allLanguages, this); } }