/*
* Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package plugin.primitive.language;
import java.util.Collection;
import pcgen.cdom.base.CDOMReference;
import pcgen.cdom.base.Converter;
import pcgen.cdom.base.PrimitiveFilter;
import pcgen.cdom.enumeration.GroupingState;
import pcgen.core.Language;
import pcgen.core.PlayerCharacter;
import pcgen.rules.context.LoadContext;
import pcgen.rules.persistence.token.PrimitiveToken;
/**
* LangBonusToken is a Primitive that includes bonus languages available to a PC.
*/
public class LangBonusToken implements PrimitiveToken<Language>, PrimitiveFilter<Language>
{
private static final Class<Language> LANGUAGE_CLASS = Language.class;
private CDOMReference<Language> allLanguages;
@Override
public boolean initialize(LoadContext context, Class<Language> cl,
String value, String args)
{
allLanguages = context.getReferenceContext().getCDOMAllReference(LANGUAGE_CLASS);
return (value == null) && (args == null);
}
@Override
public String getTokenName()
{
return "LANGBONUS";
}
@Override
public Class<Language> getReferenceClass()
{
return LANGUAGE_CLASS;
}
@Override
public String getLSTformat(boolean useAny)
{
return getTokenName();
}
@Override
public boolean allow(PlayerCharacter pc, Language l)
{
return pc.getDisplay().getLanguageBonusSelectionList().contains(l);
}
@Override
public GroupingState getGroupingState()
{
return GroupingState.ANY;
}
@Override
public boolean equals(Object obj)
{
return obj instanceof LangBonusToken;
}
@Override
public int hashCode()
{
return 3568;
}
@Override
public <R> Collection<? extends R> getCollection(PlayerCharacter pc, Converter<Language, R> c)
{
return c.convert(allLanguages, this);
}
}