/* * BonusstatallowsstackToken.java * Copyright 2008 (C) James Dempsey * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 21/07/2008 22:49:45 * * $Id: $ */ package plugin.lsttokens.gamemode; import java.net.URI; import pcgen.core.GameMode; import pcgen.persistence.lst.GameModeLstToken; import pcgen.util.Logging; /** * The Class {@code BonusstatallowsstackToken} deals * with the BONUSSTATALLOWSSTACK tag. This tag is a boolean * tag that specifies if the user may select the same stat * multiple times when offered multiple stat boosts at the same * level. * * * @author James Dempsey <jdempsey@users.sourceforge.net> */ public class BonusstatallowsstackToken implements GameModeLstToken { /* (non-Javadoc) * @see pcgen.persistence.lst.LstToken#getTokenName() */ @Override public String getTokenName() { return "BONUSSTATALLOWSSTACK"; } /* (non-Javadoc) * @see pcgen.persistence.lst.GameModeLstToken#parse(pcgen.core.GameMode, java.lang.String, java.net.URI) */ @Override public boolean parse(GameMode gameMode, String value, URI source) { Boolean set; char firstChar = value.charAt(0); if (firstChar == 'y' || firstChar == 'Y') { if (value.length() > 1 && !value.equalsIgnoreCase("YES")) { Logging.log(Logging.LST_ERROR, "You should use 'YES' or 'NO' as the " + getTokenName() + ": " + value + " in " + source.toString()); return false; } set = Boolean.TRUE; } else { if (firstChar != 'N' && firstChar != 'n') { Logging.log(Logging.LST_ERROR, "You should use 'YES' or 'NO' as the " + getTokenName() + ": " + value + " in " + source.toString()); return false; } if (value.length() > 1 && !value.equalsIgnoreCase("NO")) { Logging.log(Logging.LST_ERROR, "You should use 'YES' or 'NO' as the " + getTokenName() + ": " + value + " in " + source.toString()); return false; } set = Boolean.FALSE; } gameMode.setBonusStatAllowsStack(set); return true; } }