/*
* BonusstatallowsstackToken.java
* Copyright 2008 (C) James Dempsey
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 21/07/2008 22:49:45
*
* $Id: $
*/
package plugin.lsttokens.gamemode;
import java.net.URI;
import pcgen.core.GameMode;
import pcgen.persistence.lst.GameModeLstToken;
import pcgen.util.Logging;
/**
* The Class {@code BonusstatallowsstackToken} deals
* with the BONUSSTATALLOWSSTACK tag. This tag is a boolean
* tag that specifies if the user may select the same stat
* multiple times when offered multiple stat boosts at the same
* level.
*
*
* @author James Dempsey <jdempsey@users.sourceforge.net>
*/
public class BonusstatallowsstackToken implements GameModeLstToken
{
/* (non-Javadoc)
* @see pcgen.persistence.lst.LstToken#getTokenName()
*/
@Override
public String getTokenName()
{
return "BONUSSTATALLOWSSTACK";
}
/* (non-Javadoc)
* @see pcgen.persistence.lst.GameModeLstToken#parse(pcgen.core.GameMode, java.lang.String, java.net.URI)
*/
@Override
public boolean parse(GameMode gameMode, String value, URI source)
{
Boolean set;
char firstChar = value.charAt(0);
if (firstChar == 'y' || firstChar == 'Y')
{
if (value.length() > 1 && !value.equalsIgnoreCase("YES"))
{
Logging.log(Logging.LST_ERROR,
"You should use 'YES' or 'NO' as the " + getTokenName()
+ ": " + value + " in " + source.toString());
return false;
}
set = Boolean.TRUE;
}
else
{
if (firstChar != 'N' && firstChar != 'n')
{
Logging.log(Logging.LST_ERROR,
"You should use 'YES' or 'NO' as the " + getTokenName()
+ ": " + value + " in " + source.toString());
return false;
}
if (value.length() > 1 && !value.equalsIgnoreCase("NO"))
{
Logging.log(Logging.LST_ERROR,
"You should use 'YES' or 'NO' as the " + getTokenName()
+ ": " + value + " in " + source.toString());
return false;
}
set = Boolean.FALSE;
}
gameMode.setBonusStatAllowsStack(set);
return true;
}
}