/*
* Copyright (c) Thomas Parker, 2012
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.cdom.facet.model.CompanionModFacet;
import pcgen.cdom.facet.model.DeityFacet;
import pcgen.cdom.facet.model.DomainFacet;
import pcgen.cdom.facet.model.RaceFacet;
import pcgen.cdom.facet.model.SkillFacet;
import pcgen.cdom.facet.model.TemplateFacet;
import pcgen.core.PlayerCharacter;
/**
* BonusActiviationFacet is a Facet that triggers to activate BonusObj objects
* on CDOMObjects which are added to a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class BonusActiviationFacet implements
DataFacetChangeListener<CharID, CDOMObject>
{
private final PlayerCharacterTrackingFacet trackingFacet = FacetLibrary
.getFacet(PlayerCharacterTrackingFacet.class);
private RaceFacet raceFacet;
private CompanionModFacet companionModFacet;
private DeityFacet deityFacet;
private DomainFacet domainFacet;
private SkillFacet skillFacet;
private TemplateFacet templateFacet;
/**
* Activates BonusObj objects on the CDOMObject that was added to the Player
* Character.
*
* Triggered when one of the Facets to which BonusActivationFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was added to a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CharID id = dfce.getCharID();
PlayerCharacter aPC = trackingFacet.getPC(id);
if (!aPC.isImporting())
{
CDOMObject cdo = dfce.getCDOMObject();
cdo.activateBonuses(aPC);
}
}
/**
* Triggered when one of the Facets to which BonusActivationFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
/*
* Nothing for now?
*
* TODO It is likely that the lack of symmetry here is incorrect. Need
* to consider if this needs to call BonusActivation.deactivateBonuses
*/
}
public void setRaceFacet(RaceFacet raceFacet)
{
this.raceFacet = raceFacet;
}
public void setCompanionModFacet(CompanionModFacet companionModFacet)
{
this.companionModFacet = companionModFacet;
}
public void setDeityFacet(DeityFacet deityFacet)
{
this.deityFacet = deityFacet;
}
public void setDomainFacet(DomainFacet domainFacet)
{
this.domainFacet = domainFacet;
}
public void setSkillFacet(SkillFacet skillFacet)
{
this.skillFacet = skillFacet;
}
public void setTemplateFacet(TemplateFacet templateFacet)
{
this.templateFacet = templateFacet;
}
/**
* Initializes the connections for BonusActivationFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the ActiveSpellsFacet.
*/
public void init()
{
raceFacet.addDataFacetChangeListener(1000, this);
companionModFacet.addDataFacetChangeListener(1000, this);
deityFacet.addDataFacetChangeListener(1000, this);
domainFacet.addDataFacetChangeListener(1000, this);
skillFacet.addDataFacetChangeListener(1000, this);
templateFacet.addDataFacetChangeListener(1000, this);
}
}