/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.base.QualifyingObject; import pcgen.cdom.enumeration.CharID; import pcgen.core.PlayerCharacter; /** * This is a transition class, designed to allow things to be taken out of * PlayerCharacter while a transition is made to a system where variables are * captured when items are entered into the PlayerCharacter and is different * than today's (5.x) core. */ public class PrerequisiteFacet { private final PlayerCharacterTrackingFacet trackingFacet = FacetLibrary .getFacet(PlayerCharacterTrackingFacet.class); /** * Returns true if the Player Character identified by the given CharID * qualifies for the given QualifyingObject when the QualifyingObject is * from the given source. * * @param id * The CharID identifying the Player Character on which the * prerequisite test will be performed * @param obj * The QualifyingObject which contains the prerequisite(s) to be * tested * @param source * The source of the QualifyingObject, which is used to given * context to the prerequisites being tested * @return true if the Player Character identified by the given CharID * qualifies for the given QualifyingObject when the * QualifyingObject is from the given source; false otherwise */ public boolean qualifies(CharID id, QualifyingObject obj, Object source) { PlayerCharacter pc = trackingFacet.getPC(id); CDOMObject cdo = null; if (source instanceof CDOMObject) { cdo = (CDOMObject) source; } return obj.qualifies(pc, cdo); } }