/* * BonusManager * Copyright 2009 (c) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.core.bonus; import pcgen.base.formula.Formula; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.base.Constants; import pcgen.core.PlayerCharacter; public class BonusPair { private final Formula formula; public final String fullyQualifiedBonusType; private final Object creatorObj; public BonusPair(String key, Formula f, Object source) { fullyQualifiedBonusType = key; formula = f; creatorObj = source; } public Number resolve(PlayerCharacter aPC) { String source; if (creatorObj instanceof CDOMObject) { source = ((CDOMObject) creatorObj).getQualifiedKey(); } else { source = Constants.EMPTY_STRING; } return formula.resolve(aPC, source); } }