/* * Copyright (c) Thomas Parker, 2014. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import java.util.Collection; import pcgen.cdom.base.PersistentTransitionChoice; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.ObjectKey; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.cdom.facet.model.TemplateFacet; import pcgen.cdom.helper.CNAbilitySelection; import pcgen.core.PCTemplate; import pcgen.core.PlayerCharacter; /** * TemplateFeatFacet is a Facet that tracks the selections from the FEAT tokens * on Templates that have been added to a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class TemplateFeatFacet extends AbstractSourcedListFacet<CharID, CNAbilitySelection> implements DataFacetChangeListener<CharID, PCTemplate> { private TemplateFacet templateFacet; private final PlayerCharacterTrackingFacet trackingFacet = FacetLibrary .getFacet(PlayerCharacterTrackingFacet.class); /** * Adds all of the feats to the Player Character triggered by the FEAT token' * on the given PCTemplate * * Triggered when one of the Facets to which ConditionalTemplateFacet * listens fires a DataFacetChangeEvent to indicate a PCTemplate was added * to a Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, PCTemplate> dfce) { CharID id = dfce.getCharID(); PCTemplate source = dfce.getCDOMObject(); if (!containsFrom(id, source)) { PersistentTransitionChoice<CNAbilitySelection> choice = source.get(ObjectKey.TEMPLATE_FEAT); if (choice != null) { PlayerCharacter pc = trackingFacet.getPC(id); Collection<? extends CNAbilitySelection> result = choice.driveChoice(pc); choice.act(result, source, pc); for (CNAbilitySelection cas : result) { add(id, cas, source); } } } } /** * Removes all of the feats granted by FEAT: on the PCTemplate removed * * Triggered when one of the Facets to which ConditionalTemplateFacet * listens fires a DataFacetChangeEvent to indicate a PCTemplate was removed * from a Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, PCTemplate> dfce) { CharID id = dfce.getCharID(); PCTemplate source = dfce.getCDOMObject(); PersistentTransitionChoice<CNAbilitySelection> choice = source.get(ObjectKey.TEMPLATE_FEAT); if (choice != null) { PlayerCharacter pc = trackingFacet.getPC(id); choice.remove(source, pc); } removeAll(id, source); } public void setTemplateFacet(TemplateFacet templateFacet) { this.templateFacet = templateFacet; } public void init() { templateFacet.addDataFacetChangeListener(this); } }