/*
* Copyright (c) Thomas Parker, 2014.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.Collection;
import pcgen.cdom.base.PersistentTransitionChoice;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ObjectKey;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.cdom.facet.model.TemplateFacet;
import pcgen.cdom.helper.CNAbilitySelection;
import pcgen.core.PCTemplate;
import pcgen.core.PlayerCharacter;
/**
* TemplateFeatFacet is a Facet that tracks the selections from the FEAT tokens
* on Templates that have been added to a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class TemplateFeatFacet extends
AbstractSourcedListFacet<CharID, CNAbilitySelection> implements
DataFacetChangeListener<CharID, PCTemplate>
{
private TemplateFacet templateFacet;
private final PlayerCharacterTrackingFacet trackingFacet = FacetLibrary
.getFacet(PlayerCharacterTrackingFacet.class);
/**
* Adds all of the feats to the Player Character triggered by the FEAT token'
* on the given PCTemplate
*
* Triggered when one of the Facets to which ConditionalTemplateFacet
* listens fires a DataFacetChangeEvent to indicate a PCTemplate was added
* to a Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, PCTemplate> dfce)
{
CharID id = dfce.getCharID();
PCTemplate source = dfce.getCDOMObject();
if (!containsFrom(id, source))
{
PersistentTransitionChoice<CNAbilitySelection> choice =
source.get(ObjectKey.TEMPLATE_FEAT);
if (choice != null)
{
PlayerCharacter pc = trackingFacet.getPC(id);
Collection<? extends CNAbilitySelection> result =
choice.driveChoice(pc);
choice.act(result, source, pc);
for (CNAbilitySelection cas : result)
{
add(id, cas, source);
}
}
}
}
/**
* Removes all of the feats granted by FEAT: on the PCTemplate removed
*
* Triggered when one of the Facets to which ConditionalTemplateFacet
* listens fires a DataFacetChangeEvent to indicate a PCTemplate was removed
* from a Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, PCTemplate> dfce)
{
CharID id = dfce.getCharID();
PCTemplate source = dfce.getCDOMObject();
PersistentTransitionChoice<CNAbilitySelection> choice =
source.get(ObjectKey.TEMPLATE_FEAT);
if (choice != null)
{
PlayerCharacter pc = trackingFacet.getPC(id);
choice.remove(source, pc);
}
removeAll(id, source);
}
public void setTemplateFacet(TemplateFacet templateFacet)
{
this.templateFacet = templateFacet;
}
public void init()
{
templateFacet.addDataFacetChangeListener(this);
}
}