/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.analysis; import pcgen.base.formula.Formula; import pcgen.cdom.base.FormulaFactory; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.BonusCheckingFacet; import pcgen.cdom.facet.FormulaResolvingFacet; /** * InitiativeFacet is a Facet that calculates the Initiative value for a Player * Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class InitiativeFacet { private static Formula initcomp = FormulaFactory.getFormulaFor("INITCOMP"); private FormulaResolvingFacet formulaResolvingFacet; private BonusCheckingFacet bonusCheckingFacet; /** * Returns the Initiative value for the Player Character represented by the * given CharID. * * @param id * The CharID representing the Player Character for which the * Initiative value should be returned * @return The Initiative value for the Player Character represented by the * given CharID */ public int getInitiative(CharID id) { return (int) bonusCheckingFacet.getBonus(id, "COMBAT", "Initiative") + formulaResolvingFacet.resolve(id, initcomp, "").intValue(); } public void setFormulaResolvingFacet(FormulaResolvingFacet formulaResolvingFacet) { this.formulaResolvingFacet = formulaResolvingFacet; } public void setBonusCheckingFacet(BonusCheckingFacet bonusCheckingFacet) { this.bonusCheckingFacet = bonusCheckingFacet; } }