/* * Copyright 2009 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.deity; import java.util.Collection; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.base.Converter; import pcgen.cdom.base.PrimitiveFilter; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.enumeration.ObjectKey; import pcgen.cdom.reference.CDOMSingleRef; import pcgen.core.Deity; import pcgen.core.PCAlignment; import pcgen.core.PlayerCharacter; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.PrimitiveToken; /** * AlignToken is a Primitive that represents the Alignment of a Deity. */ public class AlignToken implements PrimitiveToken<Deity>, PrimitiveFilter<Deity> { private static final Class<PCAlignment> ALIGNMENT_CLASS = PCAlignment.class; private static final Class<Deity> DEITY_CLASS = Deity.class; private CDOMSingleRef<PCAlignment> alignment; private CDOMReference<Deity> allDeities; @Override public boolean initialize(LoadContext context, Class<Deity> cl, String value, String args) { if (args != null) { return false; } alignment = context.getReferenceContext().getCDOMReference(ALIGNMENT_CLASS, value); allDeities = context.getReferenceContext().getCDOMAllReference(DEITY_CLASS); return alignment != null; } @Override public String getTokenName() { return "ALIGN"; } @Override public Class<Deity> getReferenceClass() { return DEITY_CLASS; } @Override public String getLSTformat(boolean useAny) { return getTokenName() + "=" + alignment.getLSTformat(false); } @Override public boolean allow(PlayerCharacter pc, Deity deity) { CDOMSingleRef<PCAlignment> alignRef = deity.get(ObjectKey.ALIGNMENT); return (alignRef != null) && alignment.get().equals(alignRef.get()); } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof AlignToken) { AlignToken other = (AlignToken) obj; return alignment.equals(other.alignment); } return false; } @Override public int hashCode() { return alignment == null ? -5 : alignment.hashCode(); } @Override public <R> Collection<? extends R> getCollection(PlayerCharacter pc, Converter<Deity, R> c) { return c.convert(allDeities, this); } }