/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.analysis; import pcgen.cdom.base.ItemFacet; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.IntegerKey; import pcgen.cdom.facet.BonusCheckingFacet; import pcgen.cdom.facet.model.RaceFacet; import pcgen.cdom.facet.model.TemplateFacet; import pcgen.core.PCTemplate; import pcgen.core.Race; import pcgen.output.publish.OutputDB; /** * ReachFacet is a Facet that calculates the Reach for a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class ReachFacet implements ItemFacet<CharID, Integer> { private TemplateFacet templateFacet; private RaceFacet raceFacet; private BonusCheckingFacet bonusCheckingFacet; /** * Returns the Reach for a Player Character represented by the given CharID. * * @param id * The CharID representing the Player Character for which the * Reach should be returned. * @return The Reach for the Player Character represented by the given * CharID */ public int getReach(CharID id) { final Race aRace = raceFacet.get(id); int reach = 0; if (aRace != null) { reach = aRace.getSafe(IntegerKey.REACH); } // Scan templates for any overrides for (PCTemplate template : templateFacet.getSet(id)) { Integer r = template.get(IntegerKey.REACH); if (r != null) { reach = r; } } reach += (int) bonusCheckingFacet.getBonus(id, "COMBAT", "REACH"); return reach; } /** * Returns the Reach for a Player Character represented by the given CharID. * * @param id * The CharID representing the Player Character for which the * Reach should be returned. * @return The Reach for the Player Character represented by the given * CharID */ @Override public Integer get(CharID id) { return getReach(id); } public void setTemplateFacet(TemplateFacet templateFacet) { this.templateFacet = templateFacet; } public void setRaceFacet(RaceFacet raceFacet) { this.raceFacet = raceFacet; } public void setBonusCheckingFacet(BonusCheckingFacet bonusCheckingFacet) { this.bonusCheckingFacet = bonusCheckingFacet; } public void init() { OutputDB.register("reach", this); } }