/*
* AbilityAutoListToken.java
* Copyright 2006 (C) James Dempsey
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 22/11/2006
*
* $Id: $
*/
package plugin.exporttokens;
import java.util.Collection;
import pcgen.base.util.HashMapToList;
import pcgen.base.util.MapToList;
import pcgen.cdom.content.CNAbility;
import pcgen.cdom.enumeration.Nature;
import pcgen.core.Ability;
import pcgen.core.AbilityCategory;
import pcgen.core.PlayerCharacter;
import pcgen.core.SettingsHandler;
import pcgen.io.exporttoken.AbilityListToken;
/**
* {@code AbilityAutoListToken} handles the output of a comma separated
* list of automatic ability information.
*
* The format is ABILITYAUTOLIST.y.z where
* y is the category (FEAT, FIGHTER etc, or ALL)
* {@literal z is an option list of TYPE=<type> - type filter - may be negated}
*
*
* @author James Dempsey <jdempsey@users.sourceforge.net>
*/
public class AbilityAutoListToken extends AbilityListToken
{
/**
* @see pcgen.io.exporttoken.Token#getTokenName()
*/
@Override
public String getTokenName()
{
return "ABILITYAUTOLIST";
}
/**
* @see pcgen.io.exporttoken.AbilityListToken#getAbilityList(pcgen.core.PlayerCharacter, pcgen.core.AbilityCategory)
*/
@Override
protected MapToList<Ability, CNAbility> getAbilityList(PlayerCharacter pc,
final AbilityCategory aCategory)
{
final MapToList<Ability, CNAbility> listOfAbilities = new HashMapToList<>();
Collection<AbilityCategory> allCats =
SettingsHandler.getGame().getAllAbilityCategories();
for (AbilityCategory aCat : allCats)
{
if (AbilityCategory.ANY.equals(aCategory) || aCat.getParentCategory().equals(aCategory))
{
for (CNAbility cna : pc.getPoolAbilities(aCat, Nature.AUTOMATIC))
{
listOfAbilities.addToListFor(cna.getAbility(), cna);
}
}
}
return listOfAbilities;
}
}