/*
* PreShieldProfTest.java
* Copyright 2008 (C) James Dempsey <jdempsey@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 22/03/2008
*
* $Id$
*/
package pcgen.core.prereq;
import java.net.URI;
import java.net.URISyntaxException;
import junit.framework.Test;
import junit.framework.TestSuite;
import junit.textui.TestRunner;
import pcgen.AbstractCharacterTestCase;
import pcgen.base.lang.UnreachableError;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.enumeration.Type;
import pcgen.core.Ability;
import pcgen.core.AbilityCategory;
import pcgen.core.Campaign;
import pcgen.core.Equipment;
import pcgen.core.Globals;
import pcgen.core.PlayerCharacter;
import pcgen.core.ShieldProf;
import pcgen.persistence.lst.CampaignSourceEntry;
import pcgen.persistence.lst.FeatLoader;
import pcgen.persistence.lst.prereq.PreParserFactory;
import pcgen.util.TestHelper;
/**
* <code>PreShieldProfTest</code> tests that the PREPROFWITHSHIELD tag is
* working correctly.
*
*
* @author James Dempsey <jdempsey@users.sourceforge.net>
*/
public class PreShieldProfTest extends AbstractCharacterTestCase
{
/**
* The main method.
*
* @param args the arguments
*/
public static void main(final String[] args)
{
TestRunner.run(PreShieldProfTest.class);
}
/**
* Suite.
*
* @return Test
*/
public static Test suite()
{
return new TestSuite(PreShieldProfTest.class);
}
/**
* Test with a simple shield proficiency.
*
* @throws Exception the exception
*/
public void testOneOption() throws Exception
{
final PlayerCharacter character = getCharacter();
Prerequisite prereq;
final PreParserFactory factory = PreParserFactory.getInstance();
prereq = factory.parse("PREPROFWITHSHIELD:1,Heavy Wooden Shield");
assertFalse("Character has no proficiencies", PrereqHandler.passes(
prereq, character, null));
final Ability martialProf =
TestHelper.makeAbility("Shield Proficiency (Single)", "FEAT", "General");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|Heavy Wooden Shield");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|Heavy Steel Shield");
assertTrue(Globals.getContext().getReferenceContext().resolveReferences(null));
AbstractCharacterTestCase.applyAbility(character, AbilityCategory.FEAT, martialProf, null);
assertTrue("Character has the Heavy Wooden Shield proficiency.",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("PREPROFWITHSHIELD:1,Light Wooden Shield");
assertFalse("Character does not have the Light Wooden Shield proficiency",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("PREPROFWITHSHIELD:1,Heavy Steel Shield");
assertTrue("Character has the Heavy Steel Shield proficiency.",
PrereqHandler.passes(prereq, character, null));
}
/**
* Tests to see if a character has a certain number of shieldprofs from a list.
*
* @throws Exception the exception
*/
public void testMultiple() throws Exception
{
final PlayerCharacter character = getCharacter();
Prerequisite prereq;
final PreParserFactory factory = PreParserFactory.getInstance();
prereq = factory.parse("PREPROFWITHSHIELD:1,Heavy Wooden Shield,Full Plate");
assertFalse("Character has no proficiencies", PrereqHandler.passes(
prereq, character, null));
final Ability martialProf =
TestHelper.makeAbility("Shield Proficiency (Single)", "FEAT", "General");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|Heavy Wooden Shield");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|Full Plate");
assertTrue(Globals.getContext().getReferenceContext().resolveReferences(null));
AbstractCharacterTestCase.applyAbility(character, AbilityCategory.FEAT, martialProf, null);
assertTrue("Character has one of Heavy Wooden Shield or Full Plate proficiency",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("PREPROFWITHSHIELD:2,Heavy Wooden Shield,Full Plate");
assertTrue("Character has both Heavy Wooden Shield and Full Plate proficiency",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("PREPROFWITHSHIELD:3,Heavy Wooden Shield,Full Plate,Light Wooden Shield");
assertFalse("Character has both Heavy Wooden Shield and Full Plate proficiency but not Light Wooden Shield",
PrereqHandler.passes(prereq, character, null));
}
/**
* Test a PREPROFWITHSHIELD that checks for a number of profs of a certain type.
*
* @throws Exception the exception
*/
public void testType() throws Exception
{
final PlayerCharacter character = getCharacter();
Globals.getContext().getReferenceContext().constructCDOMObject(Equipment.class,
"A Shield");
Prerequisite prereq;
final PreParserFactory factory = PreParserFactory.getInstance();
prereq = factory.parse("PREPROFWITHSHIELD:1,TYPE.Medium");
assertFalse("Character has no proficiencies", PrereqHandler.passes(
prereq, character, null));
final Ability martialProf =
TestHelper.makeAbility("Shield Proficiency (Single)", "FEAT", "General");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|SHIELDTYPE=Medium");
Globals.getContext().getReferenceContext().resolveReferences(null);
AbstractCharacterTestCase.applyAbility(character, AbilityCategory.FEAT, martialProf, null);
assertTrue("Character has Medium Shield Proficiency",
PrereqHandler.passes(prereq, character, null));
}
/**
* Test with negation.
*
* @throws Exception the exception
*/
public void testInverse() throws Exception
{
final PlayerCharacter character = getCharacter();
Prerequisite prereq;
final PreParserFactory factory = PreParserFactory.getInstance();
prereq = factory.parse("!PREPROFWITHSHIELD:1,Heavy Steel Shield");
assertTrue("Character has no proficiencies", PrereqHandler.passes(
prereq, character, null));
final Ability martialProf =
TestHelper.makeAbility("Shield Proficiency (Single)", "FEAT", "General");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|Heavy Wooden Shield");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|Heavy Steel Shield");
assertTrue(Globals.getContext().getReferenceContext().resolveReferences(null));
AbstractCharacterTestCase.applyAbility(character, AbilityCategory.FEAT, martialProf, null);
assertFalse("Character has the Heavy Steel Shield proficiency.",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("!PREPROFWITHSHIELD:1,Light Wooden Shield");
assertTrue("Character does not have the Light Wooden Shield proficiency",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("!PREPROFWITHSHIELD:1,Heavy Wooden Shield");
assertFalse("Character has the Heavy Wooden Shield proficiency.",
PrereqHandler.passes(prereq, character, null));
}
/**
* Test the PREPROFWITHSHIELD with shieldprofs added by a AUTO:SHIELDPROF tag
* This is probably more an integration test than a unit test
*
* @throws Exception the exception
*/
public void testShieldProfAddedWithAutoShieldProf() throws Exception
{
final PlayerCharacter character = getCharacter();
Prerequisite prereq;
final PreParserFactory factory = PreParserFactory.getInstance();
prereq = factory.parse("PREPROFWITHSHIELD:1,Heavy Steel Shield");
assertFalse("Character has no proficiencies", PrereqHandler.passes(
prereq, character, null));
final Ability martialProf =
TestHelper.makeAbility("Shield Proficiency (Single)", AbilityCategory.FEAT, "General");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|SHIELDTYPE.Heavy");
AbstractCharacterTestCase.applyAbility(character, AbilityCategory.FEAT, martialProf, null);
assertTrue("Character has the Heavy Steel Shield proficiency.",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("PREPROFWITHSHIELD:1,Heavy Wooden Shield");
assertTrue("Character has the Heavy Wooden Shield proficiency.",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("PREPROFWITHSHIELD:1,Light Wooden Shield");
assertFalse("Character does not have the Light Wooden Shield proficiency.",
PrereqHandler.passes(prereq, character, null));
prereq = factory.parse("PREPROFWITHSHIELD:1,TYPE.Heavy");
assertTrue("Character has heavy shield prof.",
PrereqHandler.passes(prereq, character, null));
}
/**
* Test PREPROFWITHSHIELD with a feat that has a bonus tag
*
* @throws Exception the exception
*/
public void testWithFeatThatGrantsBonus() throws Exception
{
final PlayerCharacter character = getCharacter();
final FeatLoader featLoader = new FeatLoader();
CampaignSourceEntry cse;
try
{
cse = new CampaignSourceEntry(new Campaign(),
new URI("file:/" + getClass().getName() + ".java"));
}
catch (URISyntaxException e)
{
throw new UnreachableError(e);
}
int baseHp = character.hitPoints();
Ability bar = new Ability();
final String barStr =
"Bar TYPE:General DESC:See Text BONUS:HP|CURRENTMAX|50";
featLoader.parseLine(Globals.getContext(), bar, barStr, cse);
addAbility(AbilityCategory.FEAT, bar);
assertEquals("Character should have 50 bonus hp added.",
baseHp+50,
character.hitPoints()
);
final Ability martialProf =
TestHelper.makeAbility("Shield Proficiency (Single)", "FEAT", "General");
Globals.getContext().unconditionallyProcess(martialProf, "AUTO", "SHIELDPROF|Full Plate");
assertTrue(Globals.getContext().getReferenceContext().resolveReferences(null));
AbstractCharacterTestCase.applyAbility(character, AbilityCategory.FEAT, martialProf, null);
Ability foo = new Ability();
final String fooStr =
"Foo TYPE:General DESC:See Text BONUS:HP|CURRENTMAX|50|PREPROFWITHSHIELD:1,Full Plate";
featLoader.parseLine(Globals.getContext(), foo, fooStr, cse);
addAbility(AbilityCategory.FEAT, foo);
assertEquals("Character has the Full Plate proficiency so the bonus should be added",
baseHp+50+50,
character.hitPoints()
);
}
/* (non-Javadoc)
* @see pcgen.AbstractCharacterTestCase#setUp()
*/
@Override
protected void setUp() throws Exception
{
super.setUp();
Equipment heavySteelShield = new Equipment();
heavySteelShield.setName("Heavy Steel Shield");
heavySteelShield.addToListFor(ListKey.TYPE, Type.getConstant("Shield"));
heavySteelShield.addToListFor(ListKey.TYPE, Type.getConstant("Heavy"));
Globals.getContext().getReferenceContext().importObject(heavySteelShield);
Equipment heavyWoodenShield = new Equipment();
heavyWoodenShield.setName("Heavy Wooden Shield");
heavyWoodenShield.addToListFor(ListKey.TYPE, Type.getConstant("Shield"));
heavyWoodenShield.addToListFor(ListKey.TYPE, Type.getConstant("Heavy"));
Globals.getContext().getReferenceContext().importObject(heavyWoodenShield);
Equipment lightWoodenShield = new Equipment();
lightWoodenShield.setName("Light Steel Shield");
lightWoodenShield.addToListFor(ListKey.TYPE, Type.getConstant("Shield"));
lightWoodenShield.addToListFor(ListKey.TYPE, Type.getConstant("Light"));
Globals.getContext().getReferenceContext().importObject(lightWoodenShield);
Equipment fullPlateEq = new Equipment();
fullPlateEq.setName("Full Plate");
fullPlateEq.addToListFor(ListKey.TYPE, Type.getConstant("Shield"));
fullPlateEq.addToListFor(ListKey.TYPE, Type.getConstant("Heavy"));
Globals.getContext().getReferenceContext().importObject(fullPlateEq);
ShieldProf fullPlate = new ShieldProf();
fullPlate.setName("Full Plate");
fullPlate.addToListFor(ListKey.TYPE, Type.getConstant("Heavy"));
Globals.getContext().getReferenceContext().importObject(fullPlate);
ShieldProf lightWood = new ShieldProf();
lightWood.setName("Light Wooden Shield");
lightWood.addToListFor(ListKey.TYPE, Type.getConstant("Light"));
Globals.getContext().getReferenceContext().importObject(lightWood);
ShieldProf heavyWood = new ShieldProf();
heavyWood.setName("Heavy Wooden Shield");
heavyWood.addToListFor(ListKey.TYPE, Type.getConstant("Heavy"));
Globals.getContext().getReferenceContext().importObject(heavyWood);
ShieldProf heavySteel = new ShieldProf();
heavySteel.setName("Heavy Steel Shield");
heavySteel.addToListFor(ListKey.TYPE, Type.getConstant("Heavy"));
Globals.getContext().getReferenceContext().importObject(heavySteel);
}
}