/* * RequestOpenPlayerCharacterMessage.java * Copyright James Dempsey, 2014 * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 17/02/2014 7:47:27 am * * $Id$ */ package pcgen.pluginmgr.messages; import java.io.File; import pcgen.core.PlayerCharacter; import pcgen.pluginmgr.PCGenMessage; /** * The Class {@code RequestOpenPlayerCharacterMessage} encapsulates a * message requesting that a specific character be loaded. The requester may * ask that the character be added to the message for later use, however this * should not be assumed to be present until all message processing is completed. * * <br> * * @author James Dempsey <jdempsey@users.sourceforge.net> */ @SuppressWarnings("serial") public class RequestOpenPlayerCharacterMessage extends PCGenMessage { private final File file; private final boolean blockLoadedMessage; private PlayerCharacter playerCharacter; /** * Create a new instance of RequestOpenPlayerCharacterMessage * @param source The object requesting the open. * @param file The character file to be opened. * @param blockLoadedMessage Should the character loaded message be blocked? */ public RequestOpenPlayerCharacterMessage(Object source, File file, boolean blockLoadedMessage) { super(source); this.file = file; this.blockLoadedMessage = blockLoadedMessage; } public File getFile() { return file; } public boolean isBlockLoadedMessage() { return blockLoadedMessage; } public void setPlayerCharacter(PlayerCharacter playerCharacter) { this.playerCharacter = playerCharacter; } public PlayerCharacter getPlayerCharacter() { return playerCharacter; } }