/* * Copyright 2014 (c) Tom Parker <thpr@users.sourceforge.net> * derived from BonusManager * Copyright 2009 (c) Tom Parker <thpr@users.sourceforge.net> * derived from PlayerCharacter.java * Copyright 2001 (C) Bryan McRoberts <merton_monk@yahoo.com> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.core.display; import pcgen.core.BonusManager; import pcgen.core.Equipment; import pcgen.core.PlayerCharacter; public class BonusDisplay { /** * Returns a String which can be used to display in the GUI * * @return name */ public static String getBonusDisplayName(BonusManager.TempBonusInfo ti) { final StringBuilder buffer = new StringBuilder(50); buffer.append(ti.source.toString()); buffer.append(" ["); Object targetObj = ti.target; if (targetObj instanceof PlayerCharacter) { buffer.append("PC"); } else if (targetObj instanceof Equipment) { buffer.append(((Equipment) targetObj).getName()); } else { buffer.append("NONE"); } buffer.append(']'); return buffer.toString(); } }