/*
* Copyright 2014 (c) Tom Parker <thpr@users.sourceforge.net>
* derived from BonusManager
* Copyright 2009 (c) Tom Parker <thpr@users.sourceforge.net>
* derived from PlayerCharacter.java
* Copyright 2001 (C) Bryan McRoberts <merton_monk@yahoo.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package pcgen.core.display;
import pcgen.core.BonusManager;
import pcgen.core.Equipment;
import pcgen.core.PlayerCharacter;
public class BonusDisplay
{
/**
* Returns a String which can be used to display in the GUI
*
* @return name
*/
public static String getBonusDisplayName(BonusManager.TempBonusInfo ti)
{
final StringBuilder buffer = new StringBuilder(50);
buffer.append(ti.source.toString());
buffer.append(" [");
Object targetObj = ti.target;
if (targetObj instanceof PlayerCharacter)
{
buffer.append("PC");
}
else if (targetObj instanceof Equipment)
{
buffer.append(((Equipment) targetObj).getName());
}
else
{
buffer.append("NONE");
}
buffer.append(']');
return buffer.toString();
}
}