/** * IconToken.java * Copyright James Dempsey, 2011 * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 14/02/2011 4:44:54 PM * * $Id$ */ package plugin.lsttokens.gamemode; import java.net.URI; import java.util.StringTokenizer; import pcgen.cdom.base.Constants; import pcgen.core.GameMode; import pcgen.persistence.lst.EquipIconLstToken; import pcgen.util.Logging; /** * The Class {@code IconToken} is responsible for matching icon * paths to equipment types. * * <br> * * @author James Dempsey <jdempsey@users.sourceforge.net> */ public class IconToken implements EquipIconLstToken { /* (non-Javadoc) * @see pcgen.persistence.lst.LstToken#getTokenName() */ @Override public String getTokenName() { return "ICON"; } /* (non-Javadoc) * @see pcgen.persistence.lst.GameModeLstToken#parse(pcgen.core.GameMode, java.lang.String, java.net.URI) */ @Override public boolean parse(GameMode gameMode, String value, URI source) { final StringTokenizer aTok = new StringTokenizer(value, Constants.PIPE, false); if (aTok.countTokens() < 2) { Logging.log(Logging.LST_ERROR, getTokenName() + " expecting '|', format is: " + "EquipType|IconPath was: " + value); return false; } if (aTok.countTokens() > 3) { Logging.log(Logging.LST_ERROR, getTokenName() + " too many '|', format is: " + "EquipType|IconPath|Priority was: " + value); return false; } final String equipType = aTok.nextToken(); final String iconPath = aTok.nextToken(); int priority = 10; if (aTok.hasMoreElements()) { String priorityToken = aTok.nextToken(); try { priority = Integer.parseInt(priorityToken); } catch (NumberFormatException ex) { Logging.log(Logging.LST_ERROR, getTokenName() + " expected an integer priority . Found: " + priorityToken + " in " + value); return false; } } gameMode.setEquipTypeIcon(equipType.intern(), iconPath.intern(), priority); return true; } }