/**
* IconToken.java
* Copyright James Dempsey, 2011
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 14/02/2011 4:44:54 PM
*
* $Id$
*/
package plugin.lsttokens.gamemode;
import java.net.URI;
import java.util.StringTokenizer;
import pcgen.cdom.base.Constants;
import pcgen.core.GameMode;
import pcgen.persistence.lst.EquipIconLstToken;
import pcgen.util.Logging;
/**
* The Class {@code IconToken} is responsible for matching icon
* paths to equipment types.
*
* <br>
*
* @author James Dempsey <jdempsey@users.sourceforge.net>
*/
public class IconToken implements EquipIconLstToken
{
/* (non-Javadoc)
* @see pcgen.persistence.lst.LstToken#getTokenName()
*/
@Override
public String getTokenName()
{
return "ICON";
}
/* (non-Javadoc)
* @see pcgen.persistence.lst.GameModeLstToken#parse(pcgen.core.GameMode, java.lang.String, java.net.URI)
*/
@Override
public boolean parse(GameMode gameMode, String value, URI source)
{
final StringTokenizer aTok = new StringTokenizer(value, Constants.PIPE, false);
if (aTok.countTokens() < 2)
{
Logging.log(Logging.LST_ERROR, getTokenName()
+ " expecting '|', format is: "
+ "EquipType|IconPath was: " + value);
return false;
}
if (aTok.countTokens() > 3)
{
Logging.log(Logging.LST_ERROR, getTokenName()
+ " too many '|', format is: "
+ "EquipType|IconPath|Priority was: " + value);
return false;
}
final String equipType = aTok.nextToken();
final String iconPath = aTok.nextToken();
int priority = 10;
if (aTok.hasMoreElements())
{
String priorityToken = aTok.nextToken();
try
{
priority = Integer.parseInt(priorityToken);
}
catch (NumberFormatException ex)
{
Logging.log(Logging.LST_ERROR, getTokenName()
+ " expected an integer priority . Found: "
+ priorityToken + " in " + value);
return false;
}
}
gameMode.setEquipTypeIcon(equipType.intern(), iconPath.intern(), priority);
return true;
}
}