/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractListFacet; import pcgen.cdom.facet.model.TemplateFacet; import pcgen.core.PCTemplate; /** * UnconditionalTemplateFacet is a Facet that tracks the PCTemplates that have * been granted to a Player Character. */ public class UnconditionalTemplateFacet extends AbstractListFacet<CharID, PCTemplate> { private TemplateFacet templateFacet; public void init() { addDataFacetChangeListener(templateFacet); } public void setTemplateFacet(TemplateFacet templateFacet) { this.templateFacet = templateFacet; } }