/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.analysis; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.IntegerKey; import pcgen.cdom.facet.model.TemplateFacet; import pcgen.core.PCTemplate; import pcgen.core.SettingsHandler; /** * NonProficiencyPenaltyFacet is a Facet that calculates the Non-Proficiency * Penalty assessed when a Player Character is not proficient with a Weapon (and * attempts to use that Weapon) */ public class NonProficiencyPenaltyFacet { private TemplateFacet templateFacet; /** * Returns the Non-Proficiency Penalty assessed when a Player Character * represented by the given CharID is not proficient with a Weapon (and * attempts to use that Weapon) * * @param id * The CharID representing the Player Character for which a * Non-Proficiency Penalty will be calculated * @return The Non-Proficiency Penalty assessed when a Player Character * represented by the given CharID is not proficient with a Weapon */ public int getPenalty(CharID id) { int npp = SettingsHandler.getGame().getNonProfPenalty(); for (PCTemplate t : templateFacet.getSet(id)) { Integer temp = t.get(IntegerKey.NONPP); if (temp != null) { npp = temp; } } return npp; } public void setTemplateFacet(TemplateFacet templateFacet) { this.templateFacet = templateFacet; } }