/*
* PreCheckBaseTest.java
*
* Copyright 2006 (C) Aaron Divinsky <boomer70@yahoo.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*
*/
package pcgen.core.prereq;
import junit.framework.Test;
import junit.framework.TestSuite;
import junit.textui.TestRunner;
import pcgen.AbstractCharacterTestCase;
import pcgen.cdom.base.FormulaFactory;
import pcgen.cdom.enumeration.FormulaKey;
import pcgen.cdom.enumeration.ListKey;
import pcgen.core.Globals;
import pcgen.core.PCCheck;
import pcgen.core.PCClass;
import pcgen.core.PlayerCharacter;
import pcgen.core.bonus.Bonus;
import pcgen.core.bonus.BonusObj;
import pcgen.persistence.lst.prereq.PreParserFactory;
import pcgen.rules.context.LoadContext;
/**
* <code>PreCheckBaseTest</code> tests that the PRECHECKBASE tag is
* working correctly.
*
*
* @author Aaron Divinsky <boomer70@yahoo.com>
*/
public class PreCheckBaseTest extends AbstractCharacterTestCase
{
PCClass myClass = new PCClass();
public static void main(final String[] args)
{
TestRunner.run(PreCheckBaseTest.class);
}
/**
* @return Test
*/
public static Test suite()
{
return new TestSuite(PreCheckBaseTest.class);
}
/**
* Test that Base Checks work
* @throws Exception
*/
public void testBase() throws Exception
{
final PlayerCharacter character = getCharacter();
character.incrementClassLevel(1, myClass, true);
character.calcActiveBonuses();
Prerequisite prereq;
final PreParserFactory factory = PreParserFactory.getInstance();
prereq = factory.parse("PRECHECKBASE:1,Fortitude=0");
assertTrue("Character's Fort save should be 0", PrereqHandler.passes(
prereq, character, null));
prereq = factory.parse("PRECHECKBASE:1,Will=2");
assertTrue("Character's Will save should be 2", PrereqHandler.passes(
prereq, character, null));
prereq = factory.parse("PRECHECKBASE:1,Fortitude=1,Will=2");
assertTrue("Character's Will save should be 2", PrereqHandler.passes(
prereq, character, null));
prereq = factory.parse("PRECHECKBASE:2,Fortitude=1,Will=2");
assertFalse("Character's Fort save not 1", PrereqHandler.passes(prereq,
character, null));
}
public void testBonus() throws Exception
{
final PlayerCharacter character = getCharacter();
LoadContext context = Globals.getContext();
final BonusObj fortBonus = Bonus.newBonus(context, "SAVE|Fortitude|1");
myClass.getOriginalClassLevel(1).addToListFor(ListKey.BONUS, fortBonus);
character.incrementClassLevel(1, myClass, true);
character.calcActiveBonuses();
Prerequisite prereq;
final PreParserFactory factory = PreParserFactory.getInstance();
prereq = factory.parse("PRECHECKBASE:1,Fortitude=1");
assertFalse("Character's base Fort save should be 0", PrereqHandler
.passes(prereq, character, null));
prereq = factory.parse("PRECHECKBASE:1,Will=2");
assertTrue("Character's Will save should be 2", PrereqHandler.passes(
prereq, character, null));
prereq = factory.parse("PRECHECKBASE:1,Fortitude=1,Will=3");
assertFalse("Character's Will save should be 2", PrereqHandler.passes(
prereq, character, null));
prereq = factory.parse("PRECHECKBASE:2,Fortitude=1,Will=2");
assertFalse("Character's base Fort save not 1", PrereqHandler.passes(
prereq, character, null));
}
@Override
protected void setUp() throws Exception
{
super.setUp();
LoadContext context = Globals.getContext();
PCCheck obj = new PCCheck();
obj.setName("Fortitude");
Globals.getContext().getReferenceContext().importObject(obj);
obj = new PCCheck();
obj.setName("Reflex");
Globals.getContext().getReferenceContext().importObject(obj);
obj = new PCCheck();
obj.setName("Will");
Globals.getContext().getReferenceContext().importObject(obj);
myClass.setName("My Class");
myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3));
final BonusObj fortRefBonus =
Bonus.newBonus(context, "SAVE|BASE.Fortitude,BASE.Reflex|CL/3");
myClass.getOriginalClassLevel(1).addToListFor(ListKey.BONUS, fortRefBonus);
final BonusObj willBonus = Bonus.newBonus(context, "SAVE|BASE.Will|CL/2+2");
myClass.getOriginalClassLevel(1).addToListFor(ListKey.BONUS, willBonus);
Globals.getContext().getReferenceContext().importObject(myClass);
}
}