/* * Copyright (c) Thomas Parker, 2009-14. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractSingleSourceListFacet; import pcgen.cdom.helper.CNAbilitySelection; /** * DirectAbilityInputFacet is a Facet that tracks the Abilities that are added * with indirect grants via %LIST that have been granted to a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class DirectAbilityInputFacet extends AbstractSingleSourceListFacet<CNAbilitySelection, CDOMObject> { public void add(CharID id, CDOMObject owner, CNAbilitySelection as) { if (owner == null) { throw new IllegalArgumentException("Owner Object may not be null"); } if (as == null) { throw new IllegalArgumentException( "CNAbilitySelection to add may not be null"); } add(id, as, owner); } public void remove(CharID id, CDOMObject owner, CNAbilitySelection as) { if (owner == null) { throw new IllegalArgumentException("Owner Object may not be null"); } if (as == null) { throw new IllegalArgumentException( "CNAbilitySelection to add may not be null"); } remove(id, as, owner); } }