/*
* Copyright (c) Thomas Parker, 2009-14.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.base.AbstractSingleSourceListFacet;
import pcgen.cdom.helper.CNAbilitySelection;
/**
* DirectAbilityInputFacet is a Facet that tracks the Abilities that are added
* with indirect grants via %LIST that have been granted to a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class DirectAbilityInputFacet
extends
AbstractSingleSourceListFacet<CNAbilitySelection, CDOMObject>
{
public void add(CharID id, CDOMObject owner, CNAbilitySelection as)
{
if (owner == null)
{
throw new IllegalArgumentException("Owner Object may not be null");
}
if (as == null)
{
throw new IllegalArgumentException(
"CNAbilitySelection to add may not be null");
}
add(id, as, owner);
}
public void remove(CharID id, CDOMObject owner, CNAbilitySelection as)
{
if (owner == null)
{
throw new IllegalArgumentException("Owner Object may not be null");
}
if (as == null)
{
throw new IllegalArgumentException(
"CNAbilitySelection to add may not be null");
}
remove(id, as, owner);
}
}