/*
* SpellListMemorizeToken.java
* Copyright 2004 (C) James Dempsey <jdempsey@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on Jul 15, 2004
*
* $Id$
*
*/
package plugin.exporttokens;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.ObjectKey;
import pcgen.core.PCClass;
import pcgen.core.PlayerCharacter;
import pcgen.io.ExportHandler;
import pcgen.io.exporttoken.SpellListToken;
/**
* {@code SpellListMemorizeToken} outputs "true" if the specified spell class
* needs to memorize spells, "false" otherwise.
*
*
* @author Stefan Radermacher <zaister@users.sourceforge.net>
*/
public class SpellListMemorizeToken extends SpellListToken
{
/** Token name */
public static final String TOKENNAME = "SPELLLISTMEMORIZE";
/**
* @see pcgen.io.exporttoken.Token#getTokenName()
*/
@Override
public String getTokenName()
{
return TOKENNAME;
}
/**
* @see pcgen.io.exporttoken.Token#getToken(java.lang.String, pcgen.core.PlayerCharacter, pcgen.io.ExportHandler)
*/
@Override
public String getToken(String tokenSource, PlayerCharacter pc,
ExportHandler eh)
{
StringBuilder retValue = new StringBuilder();
SpellListTokenParams params =
new SpellListTokenParams(tokenSource,
SpellListToken.SPELLTAG_MEMORIZE);
final CDOMObject aObject = pc.getSpellClassAtIndex(params.getClassNum());
if (aObject != null)
{
PCClass aClass = null;
if (aObject instanceof PCClass)
{
aClass = (PCClass) aObject;
}
if (aClass != null)
{
retValue.append((boolean) aClass.getSafe(ObjectKey.MEMORIZE_SPELLS));
}
}
return retValue.toString();
}
}