/* * VAbilityListToken.java * Copyright 2006 (C) James Dempsey * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 22/11/2006 * * $Id: $ */ package plugin.exporttokens; import java.util.Collection; import pcgen.base.util.HashMapToList; import pcgen.base.util.MapToList; import pcgen.cdom.content.CNAbility; import pcgen.cdom.enumeration.Nature; import pcgen.core.Ability; import pcgen.core.AbilityCategory; import pcgen.core.PlayerCharacter; import pcgen.core.SettingsHandler; import pcgen.io.exporttoken.AbilityListToken; /** * {@code VAbilityListToken} handles the output of a comma separated * list of virtual ability information. * * The format is VABILITYALLLIST.y.z where * y is the category (FEAT, FIGHTER etc, or ALL) * z is an option list of {@literal TYPE=<type>} - type filter - may be negated * * * @author James Dempsey <jdempsey@users.sourceforge.net> */ public class VAbilityListToken extends AbilityListToken { /** * @see pcgen.io.exporttoken.Token#getTokenName() */ @Override public String getTokenName() { return "VABILITYLIST"; //$NON-NLS-1$ } /** * @see pcgen.io.exporttoken.AbilityListToken#getAbilityList(pcgen.core.PlayerCharacter, pcgen.core.AbilityCategory) */ @Override protected MapToList<Ability, CNAbility> getAbilityList(PlayerCharacter pc, final AbilityCategory aCategory) { final MapToList<Ability, CNAbility> listOfAbilities = new HashMapToList<>(); Collection<AbilityCategory> allCats = SettingsHandler.getGame().getAllAbilityCategories(); for (AbilityCategory aCat : allCats) { if (AbilityCategory.ANY.equals(aCategory) || aCat.getParentCategory().equals(aCategory)) { for (CNAbility cna : pc.getPoolAbilities(aCat, Nature.VIRTUAL)) { listOfAbilities.addToListFor(cna.getAbility(), cna); } } } return listOfAbilities; } }