/* * Copyright (c) Devon Jones, 2012. * Copyright (c) Thomas Parker, 2012. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.input; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.model.LanguageFacet; import pcgen.cdom.meta.CorePerspective; import pcgen.cdom.meta.CorePerspectiveDB; import pcgen.cdom.meta.FacetBehavior; import pcgen.cdom.meta.PerspectiveLocation; import pcgen.core.Language; /** * AutoLanguageFacet is a Facet that tracks the Languages that have been granted * to a Player Character through the AUTO:LANG|%LIST * * @author Devon Jones (devon.jones [at] gmail.com) */ public class AutoLanguageListFacet extends AbstractSourcedListFacet<CharID, Language> implements PerspectiveLocation { private LanguageFacet languageFacet; public void setLanguageFacet(LanguageFacet languageFacet) { this.languageFacet = languageFacet; } public void init() { addDataFacetChangeListener(languageFacet); CorePerspectiveDB.register(CorePerspective.LANGUAGE, FacetBehavior.INPUT, this); } @Override public String getIdentity() { return "AUTO:LANG|%LIST"; } }