/*
* Copyright (c) Devon Jones, 2012.
* Copyright (c) Thomas Parker, 2012.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.input;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.model.LanguageFacet;
import pcgen.cdom.meta.CorePerspective;
import pcgen.cdom.meta.CorePerspectiveDB;
import pcgen.cdom.meta.FacetBehavior;
import pcgen.cdom.meta.PerspectiveLocation;
import pcgen.core.Language;
/**
* AutoLanguageFacet is a Facet that tracks the Languages that have been granted
* to a Player Character through the AUTO:LANG|%LIST
*
* @author Devon Jones (devon.jones [at] gmail.com)
*/
public class AutoLanguageListFacet extends AbstractSourcedListFacet<CharID, Language>
implements PerspectiveLocation
{
private LanguageFacet languageFacet;
public void setLanguageFacet(LanguageFacet languageFacet)
{
this.languageFacet = languageFacet;
}
public void init()
{
addDataFacetChangeListener(languageFacet);
CorePerspectiveDB.register(CorePerspective.LANGUAGE, FacetBehavior.INPUT, this);
}
@Override
public String getIdentity()
{
return "AUTO:LANG|%LIST";
}
}