/*
* Copyright 2007, 2008 (C) Tom Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package pcgen.cdom.base;
import java.util.Collection;
import java.util.Collections;
import pcgen.cdom.enumeration.GroupingState;
import pcgen.core.PlayerCharacter;
/**
* A PrimitiveChoiceSet contains references to Objects. Often these are
* CDOMObjects, but that is not strictly required.
*
* The intent is for a PrimitiveChoiceSet to be created and populated with a set
* of CDOMObjects. It is possible that the contents of the PrimitiveChoiceSet
* will be dynamic based on the PlayerCharacter used to resolve the contents of
* the PrimitiveChoiceSet.
*
* @param <T>
* The class of object this PrimitiveChoiceSet contains.
*/
public interface PrimitiveChoiceSet<T>
{
PrimitiveChoiceSet INVALID = new PrimitiveChoiceSet(){
@Override
public Class getChoiceClass()
{
return Object.class;
}
@Override
public GroupingState getGroupingState()
{
return GroupingState.INVALID;
}
@Override
public String getLSTformat(boolean useAny)
{
return "ERROR";
}
@Override
public Collection getSet(PlayerCharacter pc)
{
return Collections.emptyList();
}};
/**
* Returns a Set containing the Objects which this PrimitiveChoiceSet
* contains.
*
* It is intended that classes which implement PrimitiveChoiceSet will make
* this method value-semantic, meaning that ownership of the Set returned by
* this method will be transferred to the calling object. Modification of
* the returned Set should not result in modifying the PrimitiveChoiceSet,
* and modifying the PrimitiveChoiceSet after the Set is returned should not
* modify the Set.
*
* @param pc
* The PlayerCharacter for which the choices in this
* PrimitiveChoiceSet should be returned.
* @return A Set containing the Objects which this PrimitiveChoiceSet
* contains.
*/
public Collection<? extends T> getSet(PlayerCharacter pc);
/**
* The class of object this PrimitiveChoiceSet contains.
*
* @return The class of object this PrimitiveChoiceSet contains.
*/
public Class<? super T> getChoiceClass();
/**
* Returns a representation of this PrimitiveChoiceSet, suitable for storing
* in an LST file.
*
* @param useAny
* use "ANY" for the global "ALL" reference when creating the LST
* format
* @return A representation of this PrimitiveChoiceSet, suitable for storing
* in an LST file.
*/
public String getLSTformat(boolean useAny);
/**
* Returns the GroupingState for this PrimitiveChoiceSet. The GroupingState
* indicates how this PrimitiveChoiceSet can be combined with other
* PrimitiveChoiceSets.
*
* @return The GroupingState for this PrimitiveChoiceSet.
*/
public GroupingState getGroupingState();
}