/* * Copyright 2015 (C) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.output.base; import pcgen.cdom.enumeration.CharID; import freemarker.template.TemplateModel; import freemarker.template.TemplateModelException; /** * PCGenObjectWrapper is an advanced form of wrapper serving the Freemarker * Template Engine. * * This can wrap an object based on the object and the given CharID. The CharID * is used to resolve any character specific information necessary to * appropriate wrap an object. */ public interface PCGenObjectWrapper { /** * Wrap the given object into a TemplateModel, using the given CharID if * necessary. * * @param id * The CharID of the active Player Character, to be used by the * Wrapper if necessary * @param obj * The object to be wrapped to a TemplateModel * @return a TemplateModel that wraps the given object * @throws TemplateModelException * If this Wrapper does not support wrapping the given object */ TemplateModel wrap(CharID id, Object obj) throws TemplateModelException; }