/* * Copyright 2006 (C) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on October 29, 2006. * * $Date: 2006-06-22 21:22:44 -0400 (Thu, 22 Jun 2006) $ */ package pcgen.cdom.choiceset; import java.util.Collection; import java.util.HashSet; import java.util.Set; import pcgen.base.util.WeightedCollection; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.base.Constants; import pcgen.cdom.base.PrimitiveChoiceSet; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.reference.ReferenceUtilities; import pcgen.core.PlayerCharacter; /** * A ReferenceChoiceSet contains references to Objects. Often these are * CDOMObjects, but that is not strictly required. * * The contents of a ReferenceChoiceSet is defined at construction of the * ReferenceChoiceSet. The contents of a ReferenceChoiceSet is fixed, and will * not vary by the PlayerCharacter used to resolve the ReferenceChoiceSet. * * @param <T> * The class of object this ReferenceChoiceSet contains. */ public class ReferenceChoiceSet<T> implements PrimitiveChoiceSet<T> { /** * The underlying Set of CDOMReferences that contain the objects in this * ReferenceChoiceSet */ private final Collection<CDOMReference<T>> refCollection; /** * Constructs a new ReferenceChoiceSet which contains the Set of objects * contained within the given CDOMReferences. The CDOMReferences do not need * to be resolved at the time of construction of the ReferenceChoiceSet. * * This constructor is reference-semantic and value-semantic. Ownership of * the Collection provided to this constructor is not transferred. * Modification of the Collection (after this constructor completes) does * not result in modifying the ReferenceChoiceSet, and the * ReferenceChoiceSet will not modify the given Collection. However, this * ReferenceChoiceSet will maintain strong references to the CDOMReference * objects contained within the given Collection. * * @param col * A Collection of CDOMReferences which define the Set of objects * contained within the ReferenceChoiceSet * @throws IllegalArgumentException * if the given Collection is null or empty. */ public ReferenceChoiceSet(Collection<? extends CDOMReference<T>> col) { super(); if (col == null) { throw new IllegalArgumentException( "Choice Collection cannot be null"); } if (col.isEmpty()) { throw new IllegalArgumentException( "Choice Collection cannot be empty"); } refCollection = new WeightedCollection<>(col); } /** * Returns a representation of this ReferenceChoiceSet, suitable for storing * in an LST file. * * @param useAny * use "ANY" for the global "ALL" reference when creating the LST * format * @return A representation of this ReferenceChoiceSet, suitable for storing * in an LST file. */ @Override public String getLSTformat(boolean useAny) { WeightedCollection<CDOMReference<?>> sortedSet = new WeightedCollection<>( ReferenceUtilities.REFERENCE_SORTER); sortedSet.addAll(refCollection); return ReferenceUtilities.joinLstFormat(sortedSet, Constants.COMMA, useAny); } /** * The class of object this ReferenceChoiceSet contains. * * The behavior of this method is undefined if the CDOMReference objects * provided during the construction of this ReferenceChoiceSet are not yet * resolved. * * @return The class of object this ReferenceChoiceSet contains. */ @Override public Class<T> getChoiceClass() { return refCollection == null ? null : refCollection.iterator().next() .getReferenceClass(); } /** * Returns a Set containing the Objects which this ReferenceChoiceSet * contains. The contents of a ReferenceChoiceSet is fixed, and will not * vary by the PlayerCharacter used to resolve the ReferenceChoiceSet. * * The behavior of this method is undefined if the CDOMReference objects * provided during the construction of this ReferenceChoiceSet are not yet * resolved. * * Ownership of the Set returned by this method will be transferred to the * calling object. Modification of the returned Set should not result in * modifying the ReferenceChoiceSet, and modifying the ReferenceChoiceSet * after the Set is returned should not modify the Set. However, * modification of the underlying objects contained within the Set will * result in modification of the object contained in this * ReferenceChoiceSet. * * @param pc * The PlayerCharacter for which the choices in this * ReferenceChoiceSet should be returned. * @return A Set containing the Objects which this ReferenceChoiceSet * contains. */ @Override public Set<T> getSet(PlayerCharacter pc) { Set<T> returnSet = new HashSet<>(); for (CDOMReference<T> ref : refCollection) { returnSet.addAll(ref.getContainedObjects()); } return returnSet; } /** * Returns the consistent-with-equals hashCode for this ReferenceChoiceSet * * @see java.lang.Object#hashCode() */ @Override public int hashCode() { return refCollection.size(); } /** * Returns true if this ReferenceChoiceSet is equal to the given Object. * Equality is defined as being another ReferenceChoiceSet object with equal * underlying contents. * * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof ReferenceChoiceSet) { ReferenceChoiceSet<?> other = (ReferenceChoiceSet<?>) obj; return refCollection.equals(other.refCollection); } return false; } /** * Returns the GroupingState for this ReferenceChoiceSet. The GroupingState * indicates how this ReferenceChoiceSet can be combined with other * PrimitiveChoiceSets. * * @return The GroupingState for this ReferenceChoiceSet. */ @Override public GroupingState getGroupingState() { GroupingState state = GroupingState.EMPTY; for (CDOMReference<T> ref : refCollection) { state = ref.getGroupingState().add(state); } return state.compound(GroupingState.ALLOWS_UNION); } }